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Author Topic: Rocket launcher kill = no loot  (Read 5447 times)

Rocket launcher kill = no loot
« on: February 10, 2010, 01:27:19 pm »

There is allot of PK in this game. I was thinking why not make their live a litle bit dificult? Right now all the player killers can take any kind of weapon and kill you with it and take the loot. Why not make rocket launcher destroy all the equipment you had? It makes allot more sence if you use a rifle to get some loot insted rocket launcher which could destroy ewrything you had? Also some other weapons like laser, plasma, minigun or burst fired weapon should deal some damage to the equipment that player has instead of just its armor. This way new players will have more chance of ecaping random encounters instead of being bloown up into the sky and looted from all their stuff.
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Solar

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Re: Rocket launcher kill = no loot
« Reply #1 on: February 10, 2010, 01:40:59 pm »

I personally like the idea of extending this type of thing. Wonder what all the PvPers think of it, hehe
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vedaras

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Re: Rocket launcher kill = no loot
« Reply #2 on: February 10, 2010, 01:46:35 pm »

i agree with it, i would also give broken armors when killed by minigun :>

maszrum

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Re: Rocket launcher kill = no loot
« Reply #3 on: February 10, 2010, 01:55:16 pm »

bad idea :>
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gordulan

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Re: Rocket launcher kill = no loot
« Reply #4 on: February 10, 2010, 02:01:33 pm »

then they will switch to miniguns, simple as that
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Solar

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Re: Rocket launcher kill = no loot
« Reply #5 on: February 10, 2010, 02:05:49 pm »

I like the idea of extending Armour Destroying to miniguns (possibly all bursts?) ... hopefully I'm right in thinking Plasma and Explosion deaths currently do this. Denying all loot is perhaps taking it a little too far.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Rocket launcher kill = no loot
« Reply #6 on: February 10, 2010, 02:09:33 pm »

Grenades on Fast Shot = excellent PKs weapon. 3 AP to throw and 100% knockdown, with 10 AP and some levels in throwing low level char can kill high level.
1) Throw grenade, he will be lying on the ground.
2) Each time you see he is trying to stand - throw one more grenade.
3) Repeat N2

Even if he has this damned armor and imba Life Giver and high level, and you're only novice, but you want to be bomb-suicider, so you have demolisher profession and can craft grenades, it's no problem to kill everything you see, till you throw your last grenade. But don't worry 10 grenades for only 1 metal part and 5 gun powders, so i was unable to spend it faster, than i craft it. Also this is best weapon for killing mobs. Some tactic and 1-2 (sometimes 3-4) grenades will kill everyone on encounter.

Question: So why are you so bored with this PKs? Make a character with throwing/traps/science, 10 PE/IN/AGI, Fast Shot/Skilled(or One Hander), you don't need to play much time to be able to kill everything you see, if you really think that rocketlaunchers and miniguns killing you so hard. "The Frag Grenade" - ultimate universal weapon for mobs and players. Easy to craft, get good exp for craft, gives more exp and satisfaction after craft. Poor blue suiter with this ultimate weapon will teach those damned high levels PKs... well.. i know about range of this weapon, but if you'll fast, you'll get closer. But in unguarded towns this is best noobs' weapon.



So yea, death by explosion = no loot, it's so easy to kill high level at unguarded town and get all his items lol.
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maszrum

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Re: Rocket launcher kill = no loot
« Reply #7 on: February 10, 2010, 02:10:28 pm »

i dont like this idea becouse rockets are to weak compare with biggun bursts, after one week nobody will use rockets
btw. who is responsible for balance in pvp ? im just curious, becouse for present day there is no such thing like balance in pvp, is all about druggy bigguners with avangers and 56hex sniper support
« Last Edit: February 10, 2010, 02:15:17 pm by maszrum »
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Re: Rocket launcher kill = no loot
« Reply #8 on: February 10, 2010, 02:20:11 pm »

Very good idea......if destroed body......destroit loot!!!!Its logicaly!)))))
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Nyan

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Re: Rocket launcher kill = no loot
« Reply #9 on: February 10, 2010, 02:34:42 pm »

"I am Heavy Weapons Guy... and this is my weapon.
She weighs 150 kgs and fires two hundred dollar custom tool cartridges at 10,000 rounds per minute.
It costs four hundred thousand dollars to fire this weapon ... for twelve seconds."
So yeah bullets aren't very destructive but in great ammounts can shatter not only armor but the equipment. Every burst, explosion etc that kills someone should have a high % chance to break every piece of equipment the victim carries.

gordulan

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Re: Rocket launcher kill = no loot
« Reply #10 on: February 10, 2010, 02:39:00 pm »

yeah, the only guys who should be allowed to keep the weapons and armour of the victims should be the ones with surgical strikes.
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Reconite

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Re: Rocket launcher kill = no loot
« Reply #11 on: February 10, 2010, 02:56:11 pm »

How about loot gets scattered and damaged instead of falling on the spot where the guy explodes? That would be much better than no loot at all.
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gordulan

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Re: Rocket launcher kill = no loot
« Reply #12 on: February 10, 2010, 03:00:16 pm »

well, the equipment should have a 50-80% chance of turning into junk, but ammo, bottlecaps and the generally unused shit could be spared, however the bottlecaps would only be half of what the character was carrying, maybe allow the player to keep quest items, and 25% of the caps he/she/it was carrying at the time? bleeding briefcase always seems to slip away...
« Last Edit: February 10, 2010, 03:02:16 pm by gordulan »
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Re: Rocket launcher kill = no loot
« Reply #13 on: February 10, 2010, 03:09:02 pm »

I like the idea of extending Armour Destroying to miniguns (possibly all bursts?) ... hopefully I'm right in thinking Plasma and Explosion deaths currently do this. Denying all loot is perhaps taking it a little too far.

I understand that destorying all the equipment when killed with a explosive weapon may be to much but me must give some chance to others trying survive in this world. If this idea will became real the amount of Pk will lower. Right now people mostly kill for the equipment only small part of them kill for fun. After all if you want players lose all their equipment when death meets  them in the trafel why not make it dificult to optain it when killing somebody? Thats all what i want. If its easy to lose ewrything than why not make it hard to get it? We already spend 10h to make something good and we lose it in 1s.
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RJ

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Re: Rocket launcher kill = no loot
« Reply #14 on: February 10, 2010, 03:54:19 pm »

Right..
I travel around on my high level char and I barely meet people with any big guns on wasteland. Either those 'new players' are very unlucky to get killed by those big guns or they are making some fatal mistakes (one day I will wirte good guide how to handle yourself everywhere - north/south - in wasteland). Most of big guns ammo is precious because either you need to craft it or buy it and both ways take a lot of time (unless you got army of nolife crafters that spend their free time on earning caps that got no use in this game). Problem with this game is that you don't know which level is your oponnent so I shoot at everyone I see first then I ask questions when they are on ground (dead or not). If there would be some info that player is low level I would most likely let him go and so would quite many 'evil pkers' that you reffer to.
For gangs your idea is pretty much that there is no point in fighting: when you win you don't get any stuff (like nowadays it's not fucked up enough - army of looters that will try to steal all stuff you actually earned by killing enemy), you only waste ammo. Even if you fight for town control you only earn small amount of caps (compared to value of ammo that you shoot in fight and armors/weapons that you lost). There are people that like good PvP  but point is that when you are not looting stuf it decrases ammount of equipment in world so if you want to have any chances in other in PvP you either need to be no-lifer so you can craft new armors/weapons or find a no-lifer that will do that for you.
This change isn't really good and I don't really belive it will help new players. People will shoot at you no matter what just because they don't want to lose their stuff (you might be suicide bomber/grenadier even without armor). Thing this game needs is info on which level is certain player - it could be something like: "He seems to be self-confident and dangerous." or "He looks scared and seem to not be able to handle himself."
To sum up: This idea will not work too good on long run. Good idea that was implemented recently was that you can loot people when they are uncocious (thought as I said earlier: without weapons that can get someone on ground easily it's still hard to get one uncocious and you can killing him even if you didn't intented that).
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