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Poll

Do you think that new races should have a different abilities comparing to the human characters?

Yes, they shouldn't be too smart, too fast etc. (Different SPECIAL + Perks)
- 14 (46.7%)
Yes, they should have their own perks, but SPECIAL are the same for everyone!
- 8 (26.7%)
Yes, they should have different SPECIAL, but no changes in perks.
- 1 (3.3%)
No, they should have the same abilities as humans.
- 3 (10%)
No, but they should have a chance to get some special abilities via quests.
- 4 (13.3%)

Total Members Voted: 30

Voting closed: August 13, 2011, 03:57:19 pm


Pages: [1] 2 3 ... 5

Author Topic: Different abilities for different races  (Read 9130 times)

Different abilities for different races
« on: August 05, 2011, 12:06:54 pm »

I have a question
WHen the 3D comes I guess players wuld be able to play as Super mutants and ghouls, will there be any pros and cons of playing as a supermutant or as a ghoul. Like a ghoul is weak but it gets healed by radiation and the super mutant is VERY strong but he is dumb and slow.
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Graf

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Re: Different abilities for different races
« Reply #1 on: August 05, 2011, 06:11:54 pm »

That sounds like a stereotypes to me. You've probably wasn't very attentive while playing F/F2. If you will pay more attention to the characters while playing it, you'll notice, that Super Mutants may be quite intelligent (remember Lieutenant), and their slowness is a side effect of missing animations (which can be eliminated in 3D). Same goes to ghouls, which can't be healed by radiation in original games (this ability only appears in F3/NV, which isn't entirely canonic). So it's a doubtful decision to give one or another race "built-in" advantages/disadvantages. Instead of this, it may be a tenable idea to let the characters get some special abilities during the game (via quests, for example). Anyway, it's a good subject to discuss when most of the project are done and working.
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Senocular

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Re: Different abilities for different races
« Reply #2 on: August 05, 2011, 07:01:55 pm »

That sounds like a stereotypes to me. You've probably wasn't very attentive while playing F/F2. If you will pay more attention to the characters while playing it, you'll notice, that Super Mutants may be quite intelligent (remember Lieutenant), and their slowness is a side effect of missing animations (which can be eliminated in 3D). Same goes to ghouls, which can't be healed by radiation in original games (this ability only appears in F3/NV, which isn't entirely canonic). So it's a doubtful decision to give one or another race "built-in" advantages/disadvantages. Instead of this, it may be a tenable idea to let the characters get some special abilities during the game (via quests, for example). Anyway, it's a good subject to discuss when most of the project are done and working.
A destroyed civilization without any rules surely would be full of stereotypes. No matter if they are good or bad, it's just people finally can say what they want without anyone looking over their shoulder. Intelligent super mutants were in minority, most of them were just killing machines with rubbers holding their overgrown lips together. Slowness isn't a side effect of missing animations, their advantage is in strength not in speed. I agree that ghouls shouldn't be healed by radiation but they should be much more resistant to it. Special abilities for each race is the point of making races playable in the first place, otherwise they will be just skins like you can have them now. Tactics mulltiplayer race system sounds good to me and it should be adapted to Fonline (all the SPECIAL perks, traits and shit).
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Re: Different abilities for different races
« Reply #3 on: August 06, 2011, 09:46:53 am »

That sounds like a stereotypes to me. You've probably wasn't very attentive while playing F/F2. If you will pay more attention to the characters while playing it, you'll notice, that Super Mutants may be quite intelligent (remember Lieutenant), and their slowness is a side effect of missing animations (which can be eliminated in 3D). Same goes to ghouls, which can't be healed by radiation in original games (this ability only appears in F3/NV, which isn't entirely canonic). So it's a doubtful decision to give one or another race "built-in" advantages/disadvantages. Instead of this, it may be a tenable idea to let the characters get some special abilities during the game (via quests, for example). Anyway, it's a good subject to discuss when most of the project are done and working.

The Nightkins are intelligent, the super mutants well yeah there are SOME super mutants that are smart but, once I was spying on some super mutants in Fallout 3 and they were like "HEy, wanna hear a joke ? Suuure ! Knock Knock, who there, HOOMAN KILL HOOMAN AHAHAHA" Actually here's a link about the audio I found it http://www.soundboard.com/sb/Fallout_3_sounds.aspx   click the "Mutant Joke Conversation"
As for the abbilities maybe the mutants shuld start with a higher strength and be able to make it bigger (to 15) via Perks, and Ghouls shuld have a perk to heal A BIT from radiation and GLOW !
« Last Edit: August 06, 2011, 10:04:51 am by EvilKhan_BG »
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Graf

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Re: Different abilities for different races
« Reply #4 on: August 06, 2011, 10:56:03 am »

EvilKhan_BG, I would say it again, if it wasn't clear last time: Bethesda's Fallout 3 is not entirely canonic, so it cannot be a source of information, that we can rely on.
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Re: Different abilities for different races
« Reply #5 on: August 06, 2011, 01:02:41 pm »

Yes, but Fallout New Vegas was made by Obsidian, Obsidian is a group of Interplay employees who made their company when their leaders sold Fallout, they worked on fallout 1 and 2, they singed a contract with bethesda to make Fallout New Vegas. Also if U use common sence, a thing that is nearly a skeleton with a little meat on it, connected with a piece of radiation (ghoul) wuldn't be that tough, and a thing that mutated so bad that its SO ugly and SO massive, wuldn't be that smart because its brain well evolved and it culdn't be in a nice way (exclueing the minority of smart supermutants).
« Last Edit: August 07, 2011, 05:19:18 pm by Graf »
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Re: Different abilities for different races
« Reply #6 on: August 06, 2011, 01:52:04 pm »

Unfortunately, Fallout 3 is official, so it's a part of canon. However, the Fallout 3 mutants are different from Mariposa Supermutants, it's hinted even in New Vegas.
While Vault 87 stupid and barbaric mutants are common, (like, official Betheda's statement "Violence is fun! Let's make the game more violent!") , communities like BrokenHills or Jacobstown wouldn't be possible without supermutants using common sense, like Marcus.

Also, Master was putting more capable indivuduums in charge of his armies, like Lou, while Vault 87 mutants are unorganised packs of monsters without leader. And leading armies, or at least, interpret orders, requires intelligence.
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Crazy

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Re: Different abilities for different races
« Reply #7 on: August 06, 2011, 03:58:17 pm »

Yes, but Fallout New Vegas was made by Obsidian, Obsidian is a group of Interplay employees who made their company when their leaders sold Fallout, they worked on fallout 1 and 2, they singed a contract with bethesda to make Fallout New Vegas.

Only few guys from interplay actually work at obsidian. Obsidian is not interplay. And they sold their soul to the devil by making a contract with bethseda anyway


Quote
Also if U use common sence, a thing that is nearly a skeleton with a little meat on it, connected with a piece of radiation (ghoul) wuldn't be that tough, and a thing that mutated so bad that its SO ugly and SO massive, wuldn't be that smart because its brain well evolved and it culdn't be in a nice way (exclueing the minority of smart supermutants).
If I remember well, most of mutants have average intelligence. Cause it's big and ugly doesn't mean it's stupid. And, the FEV is supposed to even increase intelligence on unradiated people IIRC.

Quote
Fallout 3 is official, so it's a part of canon.
Huh, not really no... Tactics was official, but it's not canon. And Interplay stated that everything bethesda did (including new vegas) was non canon for them, and I tend to agree.
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Grommok

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Re: Different abilities for different races
« Reply #8 on: August 06, 2011, 04:03:34 pm »

So, some as****s consider Bethesda's Fallout World as "canon"? What they smoked, cause it must be somethin' really strong, and i want to be sure to avoid it!
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Quote from: Grommok
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Re: Different abilities for different races
« Reply #9 on: August 06, 2011, 05:22:41 pm »

So, some as****s consider Bethesda's Fallout World as "canon"? What they smoked, cause it must be somethin' really strong, and i want to be sure to avoid it!

Enough of that, it's public known how we hate Bethesda. The only way how we handle the bullshit they invented is to trying to twist it in plausible ways, because you can't ignore them, unfortunately.

Edit: agreed with Pistacja. The discussion is drifting offtopic.
« Last Edit: August 06, 2011, 05:57:50 pm by Lizard »
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pistacja

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Re: Different abilities for different races
« Reply #10 on: August 06, 2011, 05:41:07 pm »

This has nothing to do with 3d development.
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Grommok

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Re: Different abilities for different races
« Reply #11 on: August 06, 2011, 08:36:13 pm »

Whooops. I'm sorry.
However also askin' about Racial Abilities is off topic for 3d deveploment, in my opinion.
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Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!
Re: Different abilities for different races
« Reply #12 on: August 07, 2011, 01:51:34 am »

Have the Ghoul and Mutant Perks from Fallout Tactics.

Also- Maybe allow players to be dogs.

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Re: Different abilities for different races
« Reply #13 on: August 07, 2011, 05:54:01 am »

you assume that just because the fev mutations makes super mutants massive is reason enough for them to be slow moving hunks? missing animation is the answer because if you played F1 watched the failure video you will see supermutants running! yes running! to swarm overseer of v13.
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Wichura

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Re: Different abilities for different races
« Reply #14 on: August 07, 2011, 09:10:38 am »

you assume that just because the fev mutations makes super mutants massive is reason enough for them to be slow moving hunks? missing animation is the answer because if you played F1 watched the failure video you will see supermutants running! yes running! to swarm overseer of v13.
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