Total Members Voted: 30
Voting closed: August 13, 2011, 03:57:19 pm
Chi si ritira dalla lottaE' un gran figlio di mignotta!
Well, and what if...Everyone starts as human.To become Super Mutants we place back the vats in Mariposa, and using a computer the player can dip himself or one of his "friends" in, with a chance of becoming Super Mutant or to die orribly;To become Ghouls we must get irradiated at high level, lets say on 100 (death) 90-99, and stay like that for some days (real days, while you must play, a bit like with addiction) you will at a certain point "pass out" (black screen) and awake somewhere with a group of ghouls or merchant (a bit like when you die) as a Ghoul.
WFT? You really think Marcus is stupid? And then how he got to be the Broken Hills leader?Ugly ok, but if one is good with words his charisma should still be atleast 5.And i agree with you. For the bethesda did shit thing. I started with Fallout 3, and when i found out about the rest of the saga, i could be ready to spit on those hands that wasted so much time on that game...
(Cuz they B dumb and ugly, just look at Marcus in Fallout 2 eww)
you said Dumb and Ugly and used Marcus as example.
My bad then, Marcus isn't dumb but he's ugly lol.
Otherwise MOST of the super mutants aren't that smart they're very strong through,
A nice example of a typical super mutant is HULK !
Why? We just have to define a F.E.V. details
Maybe it would be more fun if it works like this:- lvl 13 required to get the mutie F.E.V. dip- when dipped, there is a random outcome of your stats, based maybe on luck and/or endurance- your skills remain as they were before you became mutatedThis way, there will be a certain % chance of becoming an intelligent mutant or a botched meathead.It also seems like a more 'realistic' approach to the situation