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Poll

Do you think that new races should have a different abilities comparing to the human characters?

Yes, they shouldn't be too smart, too fast etc. (Different SPECIAL + Perks)
- 14 (46.7%)
Yes, they should have their own perks, but SPECIAL are the same for everyone!
- 8 (26.7%)
Yes, they should have different SPECIAL, but no changes in perks.
- 1 (3.3%)
No, they should have the same abilities as humans.
- 3 (10%)
No, but they should have a chance to get some special abilities via quests.
- 4 (13.3%)

Total Members Voted: 30

Voting closed: August 13, 2011, 03:57:19 pm


Pages: 1 2 [3] 4 5

Author Topic: Different abilities for different races  (Read 8947 times)

Grommok

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Re: Different abilities for different races
« Reply #30 on: August 08, 2011, 11:40:08 am »

As we already said

Bethesda, even if they had some people from Interplay or Black Isle, is still Bethesda. Sorry to ruin your dreams.
And for the Fallout 2 quest... you didnt have to kill them, just to stop the rads from Power Plant. By either killing all the ghouls or fixing power plants or blowing up power plant- and if you are not sure, check This
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Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!
Re: Different abilities for different races
« Reply #31 on: August 10, 2011, 01:16:54 pm »

Well, and what if...
  • Everyone starts as human.
  • To become Super Mutants we place back the vats in Mariposa, and using a computer the player can dip himself or one of his "friends" in, with a chance of becoming Super Mutant or to die orribly;
  • To become Ghouls we must get irradiated at high level, lets say on 100 (death) 90-99, and stay like that for some days (real days, while you must play, a bit like with addiction) you will at a certain point "pass out" (black screen) and awake somewhere with a group of ghouls or merchant (a bit like when you die) as a Ghoul.

This and when U become a super mutant/ghoul a character creation screen pops up and the defult stats are different from the human and super mutants get more strength and can develop it more, but less IN/CH (Cuz they B dumb and ugly, just look at Marcus in Fallout 2 eww) and ghouls get resistance to radiation. They have special perks/quests to develop their resistance/stats even more, eh ? I actually started playing Fallout 2 again, Now that I play it again I really think too that bethesda ... did it wrong, I didn't seem 2 notice all the stuff they did wrong when I was playing Fallout 3 but now that I play Fallout 2 and I see Fallout 3 I seem to get it... lol but still super mutants are ugly and stupid
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Crazy

  • Drugged Childkiller
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Re: Different abilities for different races
« Reply #32 on: August 10, 2011, 03:19:13 pm »

Are you sure you played F2? Or maybe you didn't read the dialogue?

Ugly, sure, but many are smart.
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Grommok

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Re: Different abilities for different races
« Reply #33 on: August 10, 2011, 05:11:57 pm »

WFT? You really think Marcus is stupid? And then how he got to be the Broken Hills leader?
Ugly ok, but if one is good with words his charisma should still be atleast 5.
And i agree with you. For the bethesda did shit thing. I started with Fallout 3, and when i found out about the rest of the saga, i could be ready to spit on those hands that wasted so much time on that game...
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Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!
Re: Different abilities for different races
« Reply #34 on: August 10, 2011, 05:38:24 pm »

WFT? You really think Marcus is stupid? And then how he got to be the Broken Hills leader?
Ugly ok, but if one is good with words his charisma should still be atleast 5.
And i agree with you. For the bethesda did shit thing. I started with Fallout 3, and when i found out about the rest of the saga, i could be ready to spit on those hands that wasted so much time on that game...

I DIDN'T say he's stupid but he's very ugly. He BUILT broken hills and he had a friend from the brotherhood of steel

PS : Fallout 2 got boring and im back to playing only FOnline and Fallout New Vegas/3 again  ;D
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Grommok

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Re: Different abilities for different races
« Reply #35 on: August 10, 2011, 05:41:31 pm »

(Cuz they B dumb and ugly, just look at Marcus in Fallout 2 eww)
you said Dumb and Ugly and used Marcus as example.
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Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!
Re: Different abilities for different races
« Reply #36 on: August 10, 2011, 07:37:42 pm »

you said Dumb and Ugly and used Marcus as example.

My bad then, Marcus isn't dumb but he's ugly lol. Otherwise MOST of the super mutants aren't that smart they're very strong through, A nice example of a typical super mutant is HULK ! Marcus is quite a nice character through, he's very smart after all he manages his own town and is a sheriff.
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Crazy

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Re: Different abilities for different races
« Reply #37 on: August 10, 2011, 09:14:42 pm »

My bad then, Marcus isn't dumb but he's ugly lol.

Ugly, but he sure have charisma. He is the kind of guy I would trust for leadership.

Otherwise MOST of the super mutants aren't that smart they're very strong through,

Most? Where the hell does that come from? I think you encounter more smart muties than stupid ones.


A nice example of a typical super mutant is HULK !

What the f....
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Grommok

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Re: Different abilities for different races
« Reply #38 on: August 10, 2011, 10:58:39 pm »

Well, technically not all muties are super mutants.
And hulk is not stupid, is only slow!

and, EvilKhan_BG: being ugly dosnt mean low charisma. One might be the uglyer guy on hearth, and still be simpatic, humourous, serious when the situation requires it and also a good leader. He's ugly, but his charisma will be high!
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Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!
Re: Different abilities for different races
« Reply #39 on: August 11, 2011, 01:17:45 am »

Some people need to pay attention. Most mutants are "dumb" the master believed it was due to the background radiation that all wastelanders grew up with which is WHY he wanted to know the location of your vault in fallout.  Most mutants are indeed idiots but you have a few that stand out. Lieutenant, Marcus mutants like that are rare.
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Re: Different abilities for different races
« Reply #40 on: August 11, 2011, 09:43:22 am »

I think its for the best NOT to add different races like ghouls and super mutants, Its gonna be an epic fail
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Grommok

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Re: Different abilities for different races
« Reply #41 on: August 11, 2011, 12:36:02 pm »

Why? We just have to define a F.E.V. details ;D
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Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!
Re: Different abilities for different races
« Reply #42 on: August 11, 2011, 12:46:27 pm »

Why? We just have to define a F.E.V. details ;D

Maybe it would be more fun if it works like this:
- lvl 13 required to get the mutie F.E.V. dip
- when dipped, there is a random outcome of your stats, based maybe on luck and/or endurance
- your skills remain as they were before you became mutated

This way, there will be a certain % chance of becoming an intelligent mutant or a botched meathead.
It also seems like a more 'realistic' approach to the situation  :)
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Surf

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  • это моё.
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Re: Different abilities for different races
« Reply #43 on: August 11, 2011, 01:01:50 pm »

Maybe it would be more fun if it works like this:
- lvl 13 required to get the mutie F.E.V. dip
- when dipped, there is a random outcome of your stats, based maybe on luck and/or endurance
- your skills remain as they were before you became mutated

This way, there will be a certain % chance of becoming an intelligent mutant or a botched meathead.
It also seems like a more 'realistic' approach to the situation  :)

That might be "realistic" but taking away control of the very core of a players character (the stats ) or even make such an important thing random is never a good idea.
Re: Different abilities for different races
« Reply #44 on: August 11, 2011, 02:14:43 pm »

I would also see that making people create 10 luck 10 endurance 10 int alts so they have the best chance at "rolling" good special and have plenty of SP.
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