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Author Topic: NCR Drug Laws  (Read 1423 times)

Reconite

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NCR Drug Laws
« on: February 09, 2010, 09:32:26 pm »

Seeing as no one bothered to pay attention to what I said here. Let me copypaste into a new topic.

Quote from: Ghosthack
Drugs aren't allowed in NCR and well, beer is marked as a drug, because you know, alcohol is a drug. Should be fixed after the update though.

I thought that was only Vault City. I recall someone in NCR even saying that they wanted to keep freedom in the wasteland and not be as strict as Vault City. There is a fricken' bar in NCR - you can buy beer from it. Beer is only banned in Vault City and they have fake alcohols.

http://fallout.wikia.com/wiki/Vault_City
"Their regulations are strict and enforced to the full extent of the law. For instance, no drugs, real alcohol (artificial imitations are legal), prostitution, gambling or any other vices are allowed within the inner city."

http://fallout.wikia.com/wiki/New_California_Republic
I see nothing even resembling what was said above in the Vault City article, in here.

Booted up an old savegame and took a run through NCR with Mentats and Buffout in each hand:
Weapons - Yes, but they give you like a 20 second warning before they start shooting.
Drugs/Beer - No, they don't give a shit even if you walk right up to them and use them on yourself / them.

2238's NCR drug laws are bullshit.

What's the big deal with the drugs awyway, it's not like you can use them on other people anymore.
« Last Edit: February 09, 2010, 09:35:35 pm by Reconite »
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Gatling

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Re: NCR Drug Laws
« Reply #1 on: February 11, 2010, 02:46:59 am »

Getting too deep for my preference, but I think another fact should be noted with this. If you're crafting a buncha drugs there, holding it in your hands is one of the few ways to keep it safe from thieves.  They weight next to nothing, if nothing at all, and a thief of any moderate skill is gonna pick it at the drop of a hat.  Making if it cant be carried then it will kinda suck, because often the other hand is occupied by the drug-crafting book needed for what was made.

From gameplay standpoint, having a drug in your hands that you cant even use on other people anymore seems fine, and one of the few ways to safeguard your produce given that we have little methods of securing items as we stand around right now.
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gordulan

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Re: NCR Drug Laws
« Reply #2 on: February 11, 2010, 08:45:57 am »

maybe a weighty lockbox, can have up to 5 kilograms of unstealable stuff
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Reconite

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Re: NCR Drug Laws
« Reply #4 on: February 13, 2010, 11:23:10 am »

http://fallout.wikia.com/wiki/Back_Pack
This would be a good idea, I'm wondering why this hasn't been in since the beginning.
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Quote from: Zogra
THIS IS NOT BETA THIS IS SPARTA

ARWH. Scummers to the end.

Surf

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Re: NCR Drug Laws
« Reply #5 on: February 15, 2010, 02:54:02 am »

Because they are buggy. You could duplicate items with them.

Bartosz

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Re: NCR Drug Laws
« Reply #6 on: February 17, 2010, 09:10:13 am »

Because they are buggy. You could duplicate items with them.

Hmm, I doubt, though to be honest I haven't checked them.
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