Other > Suggestions
Steal Animation
Tin:
Just to keep people on topic, the suggestion is regarding the actual point of having an animation of stealing, not the actual mechanics of the steal skill (beyond the animation). All of that is a totally different argument :)
SBBM:
Why not remove the animation for the initial "inventory-check", but leave it for the actual stealing. I mean, why are you fondling someone to check their inventory, you aren't taking anything at that stage in the process.
Reginmund:
The main problem with being a thief on this game is you are quit noticable with or without the animation because you stand out in such a small crowd and bluesuit/f6 shows you are another player getting a bit to friendly right next to somebody.
Tin:
--- Quote from: SBBM on July 16, 2011, 02:57:40 AM ---Why not remove the animation for the initial "inventory-check", but leave it for the actual stealing. I mean, why are you fondling someone to check their inventory, you aren't taking anything at that stage in the process.
--- End quote ---
Yeah, but why show it for the steal? The whole point of a pickpocket is stealing without being noticed, if you have an animation then even if your successful then your noticed. You might get the item but you'll get a bullet in your head for the trouble.
--- Quote from: Reginmund on July 16, 2011, 06:19:53 AM ---The main problem with being a thief on this game is you are quit noticable with or without the animation because you stand out in such a small crowd and bluesuit/f6 shows you are another player getting a bit to friendly right next to somebody.
--- End quote ---
I think thats how having no animation would work best. Would no longer be run up, steal, run away. You could do stuff like chat to the person to distract them, walk past them slowly and steal etc
Josh:
--- Quote from: Tin on July 11, 2011, 04:45:25 PM ---That doesnt really hold up, because the way the game is with skills it already opens itself to alts for combat, barter etc. Also,in the second part, crafting has no combat purpose so soloists would suffer..... (I know it creates items but steal also acquires items, just in a different way)
From whats been said here and in chat, I think people are thinking along the lines of "I don't want to be stolen from" rather than what would actually fits the skill. Some people dont want to be shot but guns skills say otherwise!
--- End quote ---
1. Please don't compare the users of the useful skill of crafting equipment to the human garbage that steals their equipment. Thank You.
2. Combat is an integral part of the game, removing it would mean the nullifying of the majority of the gameplay. Getting stuff with no real effort on your part is not, and (imho) removing it would greatly improve gameplay as you wouldn't have to watch out for thieves all the time when crafting or bartering. If you can think of a reason it should stay other than "its more realistic" than please feel free to share it with the rest of us.
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