Other > Suggestions
Steal Animation
Perteks:
I can say only one
--- Quote from: Wipe on July 13, 2011, 12:56:39 AM ---
--- End quote ---
But no animation will be nice :D
jonny rust:
--- Quote from: Perteks on July 15, 2011, 03:41:11 PM ---I can say only one But no animation will be nice :D
--- End quote ---
best point so far, so how about this as a compromise;
we get rid of the animation, but, we change the weight vs. Chance to steal ratio.
linear increase in weight = exponential decrease in chance to steal successfully.
something needs to be done about that anyway.
DocAN.:
we should back to thief-flag system +
Pickpocket 12 Ag 8, 125% Steal Halve size and facing modifiers when stealing 1
Johnnybravo:
Stealing should be hard and unreliable enough so that you wouldn't care to try steal every piece of junk just because you can.
If you try to take a risk for chips or maybe a good handgun (I'd guess one can not just steal big guns and armors, and who the hell carry those in inventories anyway) then go and take your chances.
Dynamite planting is a thing we would've better not have at all, as one would hardly give one or two reasons for it not related to trolling people.
Existense of animation is just question of paranoia. Should there be no animations and plethora of thieves, result is different, than having animation, and only several thieves who mastered their trade.
jonny rust:
the suggestion is good because it makes sense.
If the thief isn't caught, then nobody saw him, then there should be no visible sign of the theft.
but It doesn't actually mean that theft will be easier;
If someone gets into your personal space then move (besides this level of paranoia could save you not only from getting thieved but also from getting bursted) there is no waiting for a visible sign that your getting thieved, you move to eliminate the possibility.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version