http://fodev.net/forum/index.php?topic=17104.75Not sure why the main thread got locked, unless there was a post that got erased that caused an issue.
Swing you have a really great idea. I'm not sure about the npcs being slower part, since the game was at base balanced for them vs people. But I'm sure there's something we can do with it. The protection stopping at a certain lvl is not a bad idea either simply because soo many people are concerned about destroying the 'heart' of fallout (pvp) Which really it was about building/rebuilding and surviving. That's not the point though this is how it is.
So in similar to my suggestion (in sig) For the first few levels you have some form of protection. Something to say is that it should NOT extend to any area where the expectation of safety doesn't exist, any unprotected town/mine, and zone area, like The Glow, Necrop, Mariposa, SAD, and so forth.
Snipe. It takes 12 reg ore and 2 metal parts to make 100 rounds of 10mm, adding on the mats for the gun, that's 10 mins by itself, not even really counting travel time, and if you have to go to your tent first, then to a bench. Then you go hunt, takes you 3 mins+ to find a reasonable encounter where you can take on stuff, kill loot, that can take another 2 mins(without bursting) Do that 4 or so times that's another 20 mins, then head back to tent drop it off, rinse repeat once, that's 1 hour+ then carry the gear to town and sell. Anywhere in that time should you be killed, you're set back all that you did, plus you have to do it ALL over again. Could take people who maybe even travel in groups of 2 or more, several times of doing the above actions before they get to actually keep their stuff. And the better stuff they sure as hell never carry because then it's gone and you have to start that back at the beginning again. I just find it hard to believe a game is fun when it's work for the best stuff in game just to hide it, or don't work for it at all, walk around with basic gear and kill lowbies, yay fun....
Trias, I'm not trying to change a game to suit myself. I'm trying to help a game that is constantly hemorrhaging players every wipe, perhaps have a system that can appeal to more groups of players.
Mactic, if you read the suggestion in my sig, it does a decent job of removing the exploitable parts of low lvl protection. And Sling came up with a decent version of the suggestion that could be worked into something feasible.
I would really like to get more brainstorms like Swings, that are ways we might help fix this. If we can get enough that might be agreed upon I would write them up in a new Suggestion that outlines what we came up with.