fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 24, 2024, 12:48:57 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog

Poll

Would you use the net if daily/weekly your computer could be erased, with no choice?

No, that stuff takes hours to reinstall!
- 5 (21.7%)
Sure, I have plenty of time to reinstall everything weekly/daily.
- 7 (30.4%)
I might for awhile but, I bet I would get tired of it.
- 7 (30.4%)
I don't know.
- 4 (17.4%)

Total Members Voted: 23

Voting closed: June 27, 2011, 03:08:12 am


Pages: 1 ... 4 5 [6]

Author Topic: Another Loss.  (Read 10030 times)

Re: Another Loss.
« Reply #75 on: June 24, 2011, 03:00:44 pm »

I'm curious what these being set back "hours" of work entails, losing a metal armor? 5 minutes of decent farming losing a decent gun? 2 minutes of farming. I don't see how they lose "hours" unless for some strange reason they run around with stacks of BA and pray not to get killed. If for some reason it takes you "hours" to farm that it seems to me like it's a problem with their builds/farming strategy and they should improve upon that instead of trying to add some hello kitty into the game.

You're lacking to understand the topic from a newbie perspective. Nobody new will know how to farm fast and super efficient. They are new therefore don't know anything or very little.

Anyway I don't think any kind of protection will work atm because It is exploitable. The only way is to introduce protected areas where players can't attack each other. Think of it as the opposite to the north towns where anybody can attack whomever and vice versa.
Logged
Re: Another Loss.
« Reply #76 on: June 24, 2011, 06:47:18 pm »

You're lacking to understand the topic from a newbie perspective. Nobody new will know how to farm fast and super efficient. They are new therefore don't know anything or very little.

Anyway I don't think any kind of protection will work atm because It is exploitable. The only way is to introduce protected areas where players can't attack each other. Think of it as the opposite to the north towns where anybody can attack whomever and vice versa.

I think you're lacking the understanding from a perspective of a Fallout fan. I've said previously that we've all been there. We've all been PKed by a guy who took us out into the wastes, or killed after a particularly good scavenge. The difference between them and us is that we've stuck with it and made an attempt to learn, hence why we know what we know now. We've made that choice because we want to be part of something that when Fallout 2 came out was only a dream, a crazy acid fueled dream.

I've also said that I don't really participate in PvP but I've learnt that it's a part of the game and that I have to deal with it. For the developers who are by the way unpaid volunteers having to cater to everyone is simply not fair.

People crying on here is like people crying on other forums about core gameplay/grahics/sound or whatever. Stop trying to change the game to suit yourself. Either move on to another game or learn to love the flaws a game has.
Logged
A continuation of 'Another Loss' Discussion on the dying game.
« Reply #77 on: June 25, 2011, 01:51:24 am »

http://fodev.net/forum/index.php?topic=17104.75

Not sure why the main thread got locked, unless there was a post that got erased that caused an issue.

Swing you have a really great idea.  I'm not sure about the npcs being slower part, since the game was at base balanced for them vs people.  But I'm sure there's something we can do with it.  The protection stopping at a certain lvl is not a bad idea either simply because soo many people are concerned about destroying the 'heart' of fallout (pvp)  Which really it was about building/rebuilding and surviving.  That's not the point though this is how it is.

So in similar to my suggestion (in sig) For the first few levels you have some form of protection.  Something to say is that it should NOT extend to any area where the expectation of safety doesn't exist, any unprotected town/mine, and zone area, like The Glow, Necrop, Mariposa, SAD, and so forth.

Snipe.  It takes 12 reg ore and 2 metal parts to make 100 rounds of 10mm, adding on the mats for the gun, that's 10 mins by itself, not even really counting travel time, and if you have to go to your tent first, then to a bench.  Then you go hunt, takes you 3 mins+ to find a reasonable encounter where you can take on stuff, kill loot, that can take another 2 mins(without bursting)  Do that 4 or so times that's another 20 mins, then head back to tent drop it off, rinse repeat once, that's 1 hour+ then carry the gear to town and sell.  Anywhere in that time should you be killed, you're set back all that you did, plus you have to do it ALL over again.  Could take people who maybe even travel in groups of 2 or more, several times of doing the above actions before they get to actually keep their stuff.  And the better stuff they sure as hell never carry because then it's gone and you have to start that back at the beginning again.  I just find it hard to believe a game is fun when it's work for the best stuff in game just to hide it, or don't work for it at all, walk around with basic gear and kill lowbies, yay fun....

Trias, I'm not trying to change a game to suit myself.  I'm trying to help a game that is constantly hemorrhaging players every wipe, perhaps have a system that can appeal to more groups of players.

Mactic, if you read the suggestion in my sig, it does a decent job of removing the exploitable parts of low lvl protection.  And Sling came up with a decent version of the suggestion that could be worked into something feasible.

I would really like to get more brainstorms like Swings, that are ways we might help fix this.  If we can get enough that might be agreed upon I would write them up in a new Suggestion that outlines what we came up with.
« Last Edit: June 25, 2011, 02:04:08 am by Trokanis »
Logged
City Encounters:  269
Footlockers:  60
Blueprints:  8
Car Wrecks:  3
Fuel CC:  0
Special Encounters:  0
Data collection start: 1-24-13
Re: A continuation of 'Another Loss' Discussion on the dying game.
« Reply #78 on: June 25, 2011, 11:16:07 am »

This is getting tiresome.
You cannot remove the game's main feature - that means this discussion is pointless.
Your topic is just another of these whining("I was killed!") topics, and there were so many of them, I'm going to start vomiting.
Please, have some mercy.
Logged
Re: A continuation of 'Another Loss' Discussion on the dying game.
« Reply #79 on: June 25, 2011, 11:39:51 am »

You already have 322 posts and you are on this forum a little over a month. Please, find some time to play the game too and slow down with the useless posts, I bet you don't even have a level 21 character.
Logged
Those of you who think you know everything are annoying to those of us who do!




« Kill the men, rape the women, eat the children! »  Section 8 official motto

Surf

  • Moderator
  • это моё.
  • Offline
Re: A continuation of 'Another Loss' Discussion on the dying game.
« Reply #80 on: June 25, 2011, 11:51:12 am »

You already have 322 posts and you are on this forum a little over a month.

Code: [Select]
Date Registered: 08-05-2010, 08:24:39
I know, reading and comprehension for sure is hard, but it wouldn't hurt to atleast try it from time to time, wouldn't it?

Quote
Please, find some time to play the game too and slow down with the useless posts, I bet you don't even have a level 21 character.

The only useless remark was yours. Does it physically hurt you to read these threads? It's better for your health not to open or reply to them then. Btw, no one needs to be a "pr0 player" to  give feedback or discuss the game, and you're the last person to determine wether a person is qualified to post anything or not.

Quote from: Trokanis
So in similar to my suggestion (in sig) For the first few levels you have some form of protection.  Something to say is that it should NOT extend to any area where the expectation of safety doesn't exist, any unprotected town/mine, and zone area, like The Glow, Necrop, Mariposa, SAD, and so forth.

As we already established in the other thread, magical protection from other players or no-pvp stuff won't happen. As long as some normal posts and not the useless 2 remarks above are posted, I'll let the other thread open and move these messages there. There is a need to get new players more access to the game, but not on the cost of existing feautures.
Pages: 1 ... 4 5 [6]
 

Page created in 0.098 seconds with 24 queries.