While searching the boards for some information on how combat system will look like after wipe, I came across the following quote:
Reducing crits effects is how perks will work, armour will reduce the chance.
You can find the whole discussion
here.
At the moment there is in fact no difference for a SG sniper if his target wears an armor or not, so the idea of armor giving some protection against critical hits seems very reasonable. However there is one little adjustment that could be considered. Rather than reducing an attacker’s critical chance, I think it would work better if armor reduced an attacker’s critical roll against the target. This way critical builds would still cause increased and reliable damage, but a chance for some extra effect (KO, KD, bypass, blinded or cripple) would be significantly reduced while shooting at a well armored target.
The reason for this suggestion is that it would be pretty annoying for any critical build not to be able to even score a critical hit on the opponent. 10 shots in row with not a single critical scored would probably cause a ragequit for most of the snipers. With the suggestion implemented, snipers would still inflict criticals very often but with the effect much reduced. This solution would drasticly decrease a random factor in PvP fights outcomes which is very high at the moment.
For those who don’t know what a critical roll is
here is the explanation.
Please write what you think.