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Author Topic: Armors vs critical hits after wipe  (Read 3460 times)

Armors vs critical hits after wipe
« on: June 11, 2011, 04:07:55 pm »

While searching the boards for some information on how combat system will look like after wipe, I came across the following quote:

Reducing crits effects is how perks will work, armour will reduce the chance.

You can find the whole discussion here.

At the moment there is in fact no difference for a SG sniper if his target wears an armor or not, so the idea of armor giving some protection against critical hits seems very reasonable. However there is one little adjustment that could be considered. Rather than reducing an attacker’s critical chance, I think it would work better if armor reduced an attacker’s critical roll against the target. This way critical builds would still cause increased and reliable damage, but a chance for some extra effect (KO, KD, bypass, blinded or cripple) would be significantly reduced while shooting at a well armored target.

The reason for this suggestion is that it would be pretty annoying for any critical build not to be able to even score a critical hit on the opponent. 10 shots in row with not a single critical scored would probably cause a ragequit for most of the snipers. With the suggestion implemented, snipers would still inflict criticals very often but with the effect much reduced. This solution would drasticly decrease a random factor in PvP fights outcomes which is very high at the moment.

For those who don’t know what a critical roll is here is the explanation.

Please write what you think.
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avv

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Re: Armors vs critical hits after wipe
« Reply #1 on: June 11, 2011, 04:25:46 pm »

Some closed beta would be cool.
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Sarakin

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Re: Armors vs critical hits after wipe
« Reply #2 on: June 11, 2011, 05:39:54 pm »

I think it should do both, lessen the chance to be criticaly hit and also lessen the effect of the critical hit
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Eternauta

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Re: Armors vs critical hits after wipe
« Reply #3 on: June 11, 2011, 05:53:48 pm »

I think it should do both, lessen the chance to be criticaly hit and also lessen the effect of the critical hit

You love Big Guns, don't you?
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manero

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Re: Armors vs critical hits after wipe
« Reply #4 on: June 11, 2011, 05:58:33 pm »

Critical hits are too often in current system. Almost 95% chance to get critical hit? Its like WTF. At least snipers would be nerfed... Good for future pvp system. Good decision by Solar.

Och and i think same as Sarakin.
« Last Edit: June 11, 2011, 06:03:51 pm by manero »
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avv

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Re: Armors vs critical hits after wipe
« Reply #5 on: June 11, 2011, 06:23:00 pm »

You love Big Guns, don't you?

The thing is, when stuff gets competitive random occurances are just an annoyance. Team Fortress 2 competitive scene has turned off random high damage critical shots because they gave undeserved benefits randomly. No need to draw the "lol quake" card, i know tf2 is fps and fonline is supposed to be something else. The point is that when players start to match each others skills, randomness just makes everybody frustrated.
No need to draw the "lol let pvp apes suffer" card either, because they are the most active set of players there is.

Crits wouldn't matter if they weren't so severe. But they happen to be matter of life and death since you either die or knockout/cripple the enemy.
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Wichura

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Re: Armors vs critical hits after wipe
« Reply #6 on: June 11, 2011, 06:44:58 pm »

You love Big Guns, don't you?
It's considered a crime of some sort?
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Sarakin

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Re: Armors vs critical hits after wipe
« Reply #7 on: June 11, 2011, 07:07:43 pm »

You love Big Guns, don't you?
As a matter of fact I do, but I play both sniper and bgunner regularly (or I used to play). If someone is suggesting that armor should reduce only crit. chance by f.e. 20%, I think it would be better to reduce it just by 10%, but also crit. roll could be reduced by f.e. 10.
I dont know if you are aware of it, but good armor would also help against big gunners with their instakill crits.
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Re: Armors vs critical hits after wipe
« Reply #8 on: June 11, 2011, 07:16:07 pm »

Remove the one shot kill critical hit!!!
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DocAN.

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Re: Armors vs critical hits after wipe
« Reply #9 on: June 11, 2011, 07:48:28 pm »

Remove the one shot kill critical hit!!!
UNlock HP lvlcap...
Anyway after wipe if lvl 24 will be max You will be able to have around 270HP with 10EN and 2x LG (+30,+40HP).
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Eternauta

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Re: Armors vs critical hits after wipe
« Reply #10 on: June 11, 2011, 07:52:48 pm »

I dont know if you are aware of it, but good armor would also help against big gunners with their instakill crits.

BG Bursters rely on damage, a critical hit would only be a bonus for their attack. Snipers rely on crits, harm crits and snipers become quite useless.

O
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Re: Armors vs critical hits after wipe
« Reply #11 on: June 11, 2011, 09:57:32 pm »

I don't see how you can make a statement about harming crits=snipers useless, I haven't seen any info about how badly armor/perks will affect critical chances, Sure it will reduce it but if it reduces critical chance to eyes down to 80% that's still pretty fucking high. The only problem i could see is if it reduced leg/arm targeting by the same amount as aiming for the head/eyes and making it nearly impossible to critical against those body parts, as long as those values don't get reduced to non existence it should be fine. I enjoy hearing about how they are making high "dodge/AC" characters possible, making another build than common ones and if this creates BG builds that go anti crit I'm all for it since taking enough of whatever perks needed will undoubtedly reduce their effectiveness against bursters/other builds.

Then again thats me making an assumption that it would take multiple perks +good armor to have a good anti crit character.  If these changes are too drastic and criticals get reduced too much I'm sure a patch a few days after the forum is flooded by bitching snipers would weaken anti crit perks or armor anti crit.

Reducing the critical hit roll could be ok...but I think that should involve a perk and not armors.
« Last Edit: June 11, 2011, 10:06:11 pm by Slaver Snipe »
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Sarakin

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Re: Armors vs critical hits after wipe
« Reply #12 on: June 11, 2011, 11:23:12 pm »

BG Bursters rely on damage, a critical hit would only be a bonus for their attack. Snipers rely on crits, harm crits and snipers become quite useless.
Yes, Im just stating that its not only a nerf to snipers. With 10% average crit on bgunner, having armor reduce of 10% to critical chance would make you immune to crits from bursts.
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Reiniat

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Re: Armors vs critical hits after wipe
« Reply #13 on: June 11, 2011, 11:42:40 pm »

Yes, Im just stating that its not only a nerf to snipers. With 10% average crit on bgunner, having armor reduce of 10% to critical chance would make you immune to crits from bursts.
anyway a 10%crit in a BG is almost useless.
but builts like Critical bursters or critical rocketers will be seriously affected, most of them have 30% wich will be lowed to 20%. 1/5 shots.

also is pointless to do a discussion like this if we dnt know the values of the new armors, or perks or whatever will come out after wipe
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Re: Armors vs critical hits after wipe
« Reply #14 on: June 12, 2011, 01:52:20 am »

Im fairly certain they already stated that implementation of 3d will allow for stuff like helmets which will effect crits.
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