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Author Topic: unbalanced  (Read 7568 times)

Johnnybravo

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Re: unbalanced
« Reply #15 on: June 07, 2011, 03:02:33 pm »

Avenger does about same damage as sniper rifle does on bypassing critical at range.
Gatling Laser does like 20 damage to armored people. This aint balanced.
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Re: unbalanced
« Reply #16 on: June 07, 2011, 03:56:59 pm »

Paper tells Rock: " Scissors are overpowered not fair "

Yeah I'm against Insta kills and gauss powerbuilds , I play with a sniper and bg but when you face a gauss power build you realize ye can't compete. Little absurd when my 10 end stonewalled bg gets ko 2 times in a row( Ko while im already knocked out ) both shots are bypasses and it even blinds me. I never seen bg's as OP , I only think devs need to tune down knock out , knock down , bypass chance not introduce new perks ,  sure i know snipers are fragile and bg's have RL to counter snipers but still its absurd.

« Last Edit: June 07, 2011, 04:01:33 pm by T-888 »
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Re: unbalanced
« Reply #17 on: June 07, 2011, 06:08:54 pm »

Paper tells Rock: " Scissors are overpowered not fair "

Yeah I'm against Insta kills and gauss powerbuilds , I play with a sniper and bg but when you face a gauss power build you realize ye can't compete. Little absurd when my 10 end stonewalled bg gets ko 2 times in a row( Ko while im already knocked out ) both shots are bypasses and it even blinds me. I never seen bg's as OP , I only think devs need to tune down knock out , knock down , bypass chance not introduce new perks ,  sure i know snipers are fragile and bg's have RL to counter snipers but still its absurd.



Bypass and knock out are the only chances for a sg to win against a bg. Tune that and you only have bg in FOnline. And even that is not a sure win. I've seen too many times bypasses and knock out by a sniper and still the sniper lost, but almost never i've seen a bg scoring a critical with a mini/avenger and lose a battle. And that is balanced, bg scoring a crit is not as often as sg scoring one. Also, there is TB that is owned by BG. I actually never lost a battle with my BG/burster build against a sg crippler in TB. Better seq, better AP, better damage and the chance to use bg/sg weapons. If you you want to balance something, balance this.
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Crazy

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Re: unbalanced
« Reply #18 on: June 07, 2011, 06:11:51 pm »

Also, there is TB that is owned by BG. I actually never lost a battle with my BG/burster build against a sg crippler in TB. Better seq, better AP, better damage and the chance to use bg/sg weapons. If you you want to balance something, balance this.

Hum, what? Againt a good crippler, a BG have absolutely 0 chance in TB. Crippler have more PE, which mean more sequence and range, enough AP to shot 2 times in the arm per trurn at long range and 3 at short, which mean at least a weapon drop and with a bit of luck cripple, and like you can't doc and TB, you win the battle.
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manero

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Re: unbalanced
« Reply #19 on: June 07, 2011, 06:59:38 pm »

I actually never lost a battle with my BG/burster build against a sg crippler in TB.

Crazy, he probably is thinking about some tb hybrid with SG and BG skill. If one hand crippled he shot by p90 or something.

LagMaster

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Re: unbalanced
« Reply #20 on: June 07, 2011, 08:10:47 pm »

stop all of you complaining!!!!!!!
My head hurts only by reding this topic!
also i can agree on 2 thigs:
BGners are good in close combat, they ravage the wasteland with there hige rotationg barrels and big rocket launchers, but all there guns are 2 handed, so they are vurnareble to cripelers
on the other hand there are the snipers, ultra long range reach and the high critical chance are usualy build weak, so if you can get close to them there are dead, so to counter them you need to sneak near them, so Sneaky burst build are there vurnareble point
Now Sneaky Burters, they are quite... invisible and alsoa veary weak, a small nade or explosive will deal with them in one shot! so they are extreamly vurareble to Biggunners that will more likely not die in 1 burst and after the sneaker shoots the BGner will be able to share the sneaker to tiny pieces


there you go, Rock paper scissors FOnline combat version!
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Eternauta

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Re: unbalanced
« Reply #21 on: June 07, 2011, 08:21:20 pm »

LagMaster, what you say is based on pure theory and concept and, what is worse, does not include all the different combat "classes": you don't only have Big Gun Bursters, Small Gun Snipers, and "Burst" (SG or BG?) Sneakers - there are also P90c Bursters, Laser Snipers, Plasma Tanks, Rocketeers, etc. Oh and also Knives Throwers! remember them? ("WTF N3RF KNIFS!1!")

However, I do believe that most of the whine about combat balance is inspired by big gunners who simply got their arm crippled by a sniper before they could burst him to oblivion.

If we talk about balance, I am afraid that if anti-crit stuff for armors and things like that get implemented, damage based builds will actually dominate, while crit based builds will become rather useless.
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Re: unbalanced
« Reply #22 on: June 07, 2011, 08:28:54 pm »

Bypass and knock out are the only chances for a sg to win against a bg. Tune that and you only have bg in FOnline. And even that is not a sure win. I've seen too many times bypasses and knock out by a sniper and still the sniper lost, but almost never i've seen a bg scoring a critical with a mini/avenger and lose a battle. And that is balanced, bg scoring a crit is not as often as sg scoring one. Also, there is TB that is owned by BG. I actually never lost a battle with my BG/burster build against a sg crippler in TB. Better seq, better AP, better damage and the chance to use bg/sg weapons. If you you want to balance something, balance this.

Well bypasses and knockouts occur at the same time too often , that it should be tuned down. Sniper can be very unreliable in combat and usually are because the bypasses , knockouts , knockdowns are random based on a chance , well maybe the solution would be just to tune down the chances and increase raw damage on normal crits. Sniper would be more reliable - balanced , people would not whine about instas , constant bypasses and knockouts yet still the sniper will do decent in combat. Maybe im wrong but I still think anti-crit perks are unnecessary.
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Re: unbalanced
« Reply #23 on: June 07, 2011, 08:39:10 pm »

Hum, what? Againt a good crippler, a BG have absolutely 0 chance in TB. Crippler have more PE, which mean more sequence and range, enough AP to shot 2 times in the arm per trurn at long range and 3 at short, which mean at least a weapon drop and with a bit of luck cripple, and like you can't doc and TB, you win the battle.

18 AP, 23 sequence, 8 PE, bg/burster build. Shoot 2 times, reload and cover against a crippler that has lower AP, lower sequence, lower HP and most of the times same or lower PE. Learn the builds before you comment, I thought you have a better ideea about this game but it seems not. 3 shoots at arms a crippler? Do you even have any ideea how crippler build looks? I supose that a guy with 20-25% crit chance is a crippler for you... Good luck with those cripplers, a build like that can be killed even by a RT BG easilly, in turn base.

Crazy, he probably is thinking about some tb hybrid with SG and BG skill. If one hand crippled he shot by p90 or something.

I actually never lost a battle with my BG/burster build Better seq, better AP, better damage and the chance to use bg/sg weapons.

Yes, exaclly. I think I was pretty clear about that.


LagMaster: go back at tribal builds, please. You have just told us what any guy that didn't even played FOnline could of told us.
« Last Edit: June 07, 2011, 08:43:50 pm by zuhardu »
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Crazy

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Re: unbalanced
« Reply #24 on: June 07, 2011, 09:03:28 pm »

18 AP, 23 sequence, 8 PE, bg/burster build. Shoot 2 times, reload and cover against a crippler that has lower AP, lower sequence, lower HP and most of the times same or lower PE. Learn the builds before you comment, I thought you have a better ideea about this game but it seems not. 3 shoots at arms a crippler? Do you even have any ideea how crippler build looks? I supose that a guy with 20-25% crit chance is a crippler for you... Good luck with those cripplers, a build like that can be killed even by a RT BG easilly, in turn base.

Wait, did you seriously wasted one perk on earlier sequence?
And seriously, it's you who don't know anything about crippler powerbuild. A good one will shot two times in arm with a sniper rifle, 3 times with a 14mm (or any pistol except .223) with 25% crit chance (which means 55% crit chance in arms). Big Guns and energies have serious trouble with cripplers, RT or TB. Of course with P90 it's different, but it lack range, and in a town you will be slaughtered at long range.
 


Yes, exaclly. I think I was pretty clear about that.

Hum, for me a BG burster is a minigunner, so I didn't understood it in a first place. In that case sure (though there is still the possibility to have both arms crippled and/or being blinded).
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Re: unbalanced
« Reply #25 on: June 07, 2011, 09:33:37 pm »

Wait, did you seriously wasted one perk on earlier sequence?
...
He wasted two perks.

18 AP, 23 sequence, 8 PE, bg/burster build. Shoot 2 times, reload and cover against a crippler that has lower AP, lower sequence, lower HP and most of the times same or lower PE.
...
Nice build for TB campers indeed, but it's totally useless in RT. Personally I couldn't play it because 98% of my game time is in RT.
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Crazy

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Re: unbalanced
« Reply #26 on: June 07, 2011, 09:36:04 pm »

He wasted two perks.

No, I think he took kamikaze. It's still awful though. My game time is at 99.9% in RT ;p
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Re: unbalanced
« Reply #27 on: June 07, 2011, 09:55:44 pm »

Wait, did you seriously wasted one perk on earlier sequence?

High sequence in TB means that if you meet a guy and shoot first, you will shoot him 3 times in total before he even shoots you once and that is, in 90% cases, a victory. If he shoots first and he is a sniper, you shoot 2 times after and that is also in 90% of cases a victory. That combined with 14 AP to shoot/reload and 4 AP to move is pretty good.

But i will take your word for it, BG have no chance against cripplers in TB.

My game time is at 99.9% in RT ;p

My game time is 50-50% so I have a really hard time trying to understand why would a guy that plays 99% in RT tells me about TB builds and even tryes to show me wrong when he doesn't even had an ideea about how the game works in TB. Except in the case, of course, that he is trolling, and that is exaclly what you do now.

but it's totally useless in RT

Totally agree with you, but we were talking about TB and I gave the best example that suited the discussion.
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Re: unbalanced
« Reply #28 on: June 07, 2011, 10:05:54 pm »

Bypass and knock out are the only chances for a sg to win against a bg. Tune that and you only have bg in FOnline. And even that is not a sure win. I've seen too many times bypasses and knock out by a sniper and still the sniper lost, but almost never i've seen a bg scoring a critical with a mini/avenger and lose a battle. And that is balanced, bg scoring a crit is not as often as sg scoring one. Also, there is TB that is owned by BG. I actually never lost a battle with my BG/burster build against a sg crippler in TB. Better seq, better AP, better damage and the chance to use bg/sg weapons. If you you want to balance something, balance this.
This.

Michaelh139

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Re: unbalanced
« Reply #29 on: June 07, 2011, 10:30:42 pm »

Well bypasses and knockouts occur at the same time too often , that it should be tuned down. Sniper can be very unreliable in combat and usually are because the bypasses , knockouts , knockdowns are random based on a chance , well maybe the solution would be just to tune down the chances and increase raw damage on normal crits. Sniper would be more reliable - balanced , people would not whine about instas , constant bypasses and knockouts yet still the sniper will do decent in combat. Maybe im wrong but I still think anti-crit perks are unnecessary.
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