Paper tells Rock: " Scissors are overpowered not fair "Yeah I'm against Insta kills and gauss powerbuilds , I play with a sniper and bg but when you face a gauss power build you realize ye can't compete. Little absurd when my 10 end stonewalled bg gets ko 2 times in a row( Ko while im already knocked out ) both shots are bypasses and it even blinds me. I never seen bg's as OP , I only think devs need to tune down knock out , knock down , bypass chance not introduce new perks , sure i know snipers are fragile and bg's have RL to counter snipers but still its absurd.
Also, there is TB that is owned by BG. I actually never lost a battle with my BG/burster build against a sg crippler in TB. Better seq, better AP, better damage and the chance to use bg/sg weapons. If you you want to balance something, balance this.
I actually never lost a battle with my BG/burster build against a sg crippler in TB.
Bypass and knock out are the only chances for a sg to win against a bg. Tune that and you only have bg in FOnline. And even that is not a sure win. I've seen too many times bypasses and knock out by a sniper and still the sniper lost, but almost never i've seen a bg scoring a critical with a mini/avenger and lose a battle. And that is balanced, bg scoring a crit is not as often as sg scoring one. Also, there is TB that is owned by BG. I actually never lost a battle with my BG/burster build against a sg crippler in TB. Better seq, better AP, better damage and the chance to use bg/sg weapons. If you you want to balance something, balance this.
Hum, what? Againt a good crippler, a BG have absolutely 0 chance in TB. Crippler have more PE, which mean more sequence and range, enough AP to shot 2 times in the arm per trurn at long range and 3 at short, which mean at least a weapon drop and with a bit of luck cripple, and like you can't doc and TB, you win the battle.
Crazy, he probably is thinking about some tb hybrid with SG and BG skill. If one hand crippled he shot by p90 or something.
I actually never lost a battle with my BG/burster build Better seq, better AP, better damage and the chance to use bg/sg weapons.
18 AP, 23 sequence, 8 PE, bg/burster build. Shoot 2 times, reload and cover against a crippler that has lower AP, lower sequence, lower HP and most of the times same or lower PE. Learn the builds before you comment, I thought you have a better ideea about this game but it seems not. 3 shoots at arms a crippler? Do you even have any ideea how crippler build looks? I supose that a guy with 20-25% crit chance is a crippler for you... Good luck with those cripplers, a build like that can be killed even by a RT BG easilly, in turn base.
Yes, exaclly. I think I was pretty clear about that.
Wait, did you seriously wasted one perk on earlier sequence?...
18 AP, 23 sequence, 8 PE, bg/burster build. Shoot 2 times, reload and cover against a crippler that has lower AP, lower sequence, lower HP and most of the times same or lower PE....
He wasted two perks.
Wait, did you seriously wasted one perk on earlier sequence?
My game time is at 99.9% in RT ;p
but it's totally useless in RT
Well bypasses and knockouts occur at the same time too often , that it should be tuned down. Sniper can be very unreliable in combat and usually are because the bypasses , knockouts , knockdowns are random based on a chance , well maybe the solution would be just to tune down the chances and increase raw damage on normal crits. Sniper would be more reliable - balanced , people would not whine about instas , constant bypasses and knockouts yet still the sniper will do decent in combat. Maybe im wrong but I still think anti-crit perks are unnecessary.