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Author Topic: Convincing NPC's to join your faction/party.  (Read 8958 times)

Solar

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Re: Convincing NPC's to join your faction/party.
« Reply #30 on: May 28, 2011, 04:38:50 pm »

Hopefully all critters will be getting appropriate perks, depending on their level.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Michaelh139

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Re: Convincing NPC's to join your faction/party.
« Reply #31 on: May 28, 2011, 05:21:24 pm »

Also will it cost something to get them back in your group after they die/leave? If not then nothing will stop suicide runs with them.
  Third time asking this question...  this is obviously most important if we're gonna bother levelling them.
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Solar

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Re: Convincing NPC's to join your faction/party.
« Reply #32 on: May 28, 2011, 05:51:55 pm »

I imagine it will reduce their loyalty somewhat, so repeatedly killing them wouldn't be good. The respawn stuff waits for exam season to be over, so its not final yet
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Convincing NPC's to join your faction/party.
« Reply #33 on: May 28, 2011, 09:22:59 pm »

Solar at this point i love you more than life itself for all the great info. If there is anything I can do for or to you let me know  ;)
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Re: Convincing NPC's to join your faction/party.
« Reply #34 on: May 29, 2011, 05:43:15 pm »

Solar, i would be interested in knowing if you will get xp for follower kills like in FNV? Dont know how other people feel about it, but i find it really hard to lvl as a "companion-leader" atm.
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Michaelh139

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Re: Convincing NPC's to join your faction/party.
« Reply #35 on: May 29, 2011, 05:44:26 pm »

Solar, i would be interested in knowing if you will get xp for follower kills like in FNV? Dont know how other people feel about it, but i find it really hard to lvl as a "companion-leader" atm.
agreed, follower builds are slowly becoming impossibly weak to do anything but craft for Exp.
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Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

Ganado

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  • Dishonest Abe
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Re: Convincing NPC's to join your faction/party.
« Reply #36 on: May 29, 2011, 06:28:45 pm »

A group of HtH mercs can easily beat a pack of Mutated Molerats, so powerleveling yourself by using mercs isn't something I would prefer.
« Last Edit: May 29, 2011, 06:30:53 pm by Dishonest Abe »
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Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!

Michaelh139

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Re: Convincing NPC's to join your faction/party.
« Reply #37 on: May 29, 2011, 06:31:02 pm »

A group of HtH mercs can easily beat a pack of Mutated Molerats, so powerleveling with mercs isn't something I would prefer.
  A Crippler, sniper, or hell, anything that can aim to the eyes can easily kill mutated molerats.  Big guns with improved flamer is 1-hit kills on Mutated Molerats, Grenades when you group them together = 1 grenade each.  (Throw 5 grenade + 5 Molerat = 100 damaged = 5 dead molerat one grenade each.

It's all the same.... why do leader builds have to suffer?  Is like they are the emo kid all by himself around the corner in this case.
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Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

Solar

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Re: Convincing NPC's to join your faction/party.
« Reply #38 on: May 29, 2011, 06:32:47 pm »

They won't. They're levelling themselves.

You shouldn't need a specific build to use followers
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Convincing NPC's to join your faction/party.
« Reply #39 on: May 29, 2011, 07:14:23 pm »

On the contrary, i think we need more requirement to be leader.
(the necessity to level up the character AND the followers, to use them efficiently)
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arathhunter

  • Arath =Gray Rock Village Leader= -Canadian Drow-
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Re: Convincing NPC's to join your faction/party.
« Reply #40 on: May 29, 2011, 07:35:28 pm »

On the contrary, i think we need more requirement to be leader.
(the necessity to level up the character AND the followers, to use them efficiently)

Thus leading to more Alts.
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Michaelh139

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Re: Convincing NPC's to join your faction/party.
« Reply #41 on: May 29, 2011, 07:36:48 pm »

They won't. They're levelling themselves.

You shouldn't need a specific build to use followers
  Your confusing me now...  Don't we need charisma to have followers?  Wasn't it mentioned we would have to powerlevel our speech skill to have more followers as well?
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Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

Solar

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Re: Convincing NPC's to join your faction/party.
« Reply #42 on: May 29, 2011, 10:19:34 pm »

It will depend on Ch, Speech, Mag Personality and a trait.

If all you had was 1 Ch and 30 Speech you would still be able to get the lowest merc and 3 slaves - I don't really consider that to be a specific follower build, yet it would still be using followers.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Convincing NPC's to join your faction/party.
« Reply #43 on: May 29, 2011, 10:40:00 pm »

But what to do if you cant even handle a weapon yourself cause you chose non-combat skills and just got the followers to do the killing, how you supposed to lvl up fairly without spending months for max lvl by crafting things?
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Solar

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Re: Convincing NPC's to join your faction/party.
« Reply #44 on: May 29, 2011, 10:46:20 pm »

You're free to choose your skills. Its really not hard to invest a few skill points to level more quickly.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
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