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Author Topic: Convincing NPC's to join your faction/party.  (Read 8814 times)

Convincing NPC's to join your faction/party.
« on: May 25, 2011, 09:53:43 pm »

Alright, since Solar has mentioned that slaves and mercenaries will run off now, i thought i would throw out one of my own nut job ideas once again..

It's pretty simple, if you have a high enough speech skill, you should be able to convince a NPC to join you without force, 25 speech to get the weakest shitty rave party type NPC's, but in order to hire a more powerful random NPC you'd need more, 150 skill for something that could be actually useful like a homesteader or other civilian NPC, and if you have 200+ you should be able to convince the lower skill random caravan guards.

Basicly if you take speech rather then doctor or a useful combat skill, you can get better NPC's for almost free, but a slaver will be better in dealing damage themselves.

Once again i admit this is another one of my crackpot ideas, but companion ideas are so trendy right now. ^,.,^

-Ulrek-
« Last Edit: May 25, 2011, 09:57:42 pm by Ulrek »
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FstrAnthony

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Re: Convincing NPC's to join your faction/party.
« Reply #1 on: May 25, 2011, 10:00:15 pm »

thats sounds awsome but i there has to be limitations
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Re: Convincing NPC's to join your faction/party.
« Reply #2 on: May 25, 2011, 10:06:03 pm »

thats sounds awsome but i there has to be limitations

You would only be able to recruit NPC's without a more important duty, so no big trading company guards, no NCR soldiers, or anyone else that wouldn't just drop their old lives for adventure if a good offer came up, just like you cant enslave raiders since their assholes who won't change their ways.

-Ulrek-
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Grommok

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Re: Convincing NPC's to join your faction/party.
« Reply #3 on: May 25, 2011, 11:26:24 pm »

Good idea. I've never tought about that kinda thing, mon!
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Re: Convincing NPC's to join your faction/party.
« Reply #4 on: May 26, 2011, 01:31:43 am »

Did i read that right? Make a high speech alt (already used by many for trading) go to random encounters pick up slaves...i mean loyal followers, sell to metgzer rinse and repeat for a cap farm?
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wreese2u

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Re: Convincing NPC's to join your faction/party.
« Reply #5 on: May 26, 2011, 01:39:09 am »

Did i read that right? Make a high speech alt (already used by many for trading) go to random encounters pick up slaves...i mean loyal followers, sell to metgzer rinse and repeat for a cap farm?
Yep, or there could be a certain amount of time till another can be joined
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Michaelh139

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Re: Convincing NPC's to join your faction/party.
« Reply #6 on: May 26, 2011, 01:39:48 am »

Yep, or there could be a certain amount of time till another can be joined
  oh god, my mouth tired and is so dry from talking to people....
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Re: Convincing NPC's to join your faction/party.
« Reply #7 on: May 26, 2011, 01:50:05 am »

Did i read that right? Make a high speech alt (already used by many for trading) go to random encounters pick up slaves...i mean loyal followers, sell to metgzer rinse and repeat for a cap farm?

They're not slaves, and last time i checked you cannot sell mercenaries to the slavers guild, so you cannot use them to mine or to sell, basicly making them like very weak mercenaries that will turn on you if you hurt them too much.

-Ulrek-
« Last Edit: May 26, 2011, 02:08:49 am by Ulrek »
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Solar

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Re: Convincing NPC's to join your faction/party.
« Reply #8 on: May 26, 2011, 09:31:41 am »

You will be able to convince some npcs to join you. Though they are special npcs, not encounter guys.

These npcs would be like your group of friends (you wouldn't sell them)
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arathhunter

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Re: Convincing NPC's to join your faction/party.
« Reply #9 on: May 26, 2011, 10:18:44 am »

You will be able to convince some npcs to join you. Though they are special npcs, not encounter guys.

These npcs would be like your group of friends (you wouldn't sell them)
Now I'm more interested. So whats happening? or is it a.... Wait till wipe happens to find out sorta thing...?
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Solar

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Re: Convincing NPC's to join your faction/party.
« Reply #10 on: May 26, 2011, 01:39:43 pm »

There will be 3 different types of human-like merc.

Your good old fashioned merc, Slaves and then this new class which I call companions, but will likely pick up some player invented term as HQ materials did.
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vedaras

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Re: Convincing NPC's to join your faction/party.
« Reply #11 on: May 26, 2011, 06:02:31 pm »

i have an idea also, you could offer free beer to random npcs then enslave them after they are drunk. When they wake up - they wont know what hit em!

DocAN.

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Re: Convincing NPC's to join your faction/party.
« Reply #12 on: May 26, 2011, 06:05:11 pm »

i have an idea also, you could offer free beer to random npcs then enslave them after they are drunk. When they wake up - they wont know what hit em!

They should be able to do the same to You :D
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Re: Convincing NPC's to join your faction/party.
« Reply #13 on: May 27, 2011, 05:31:36 am »

Ask yourselves, If beer will knock someone off their feat, do you really want them watching your back?

And, the "Companions" thing sounds nice, but with you no longer able to keep any kind followers for very long, what is the point of adding new ones? unless these will be like companions from FO1/2, which follow you around for almost free unless you hit them by mistake..

-Ulrek-
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Re: Convincing NPC's to join your faction/party.
« Reply #14 on: May 27, 2011, 06:12:54 am »

Ask yourselves, If beer will knock someone off their feat, do you really want them watching your back?

The beer comment was to enslave npc not them being a companion or one to depend on since they are a slave after all.
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