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Author Topic: Do we need a very powerful items?  (Read 9265 times)

Re: Do we need a very powerful items?
« Reply #45 on: May 21, 2011, 10:02:21 pm »

Graf that is way to a simplistic view for you to call someone closed minded, thats like saying If i said the spaghetti monster was real, if you didn't believe it you would be closed minded. Or better yet, if their belief is different than yours then you both are closed minded for not accepting each others belief.
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Re: Do we need a very powerful items?
« Reply #46 on: May 23, 2011, 06:09:00 am »

I agree with avv. There should be limited noumbers of alts per player. To do that, devs would need to implement some regiter option.

Lets say 2 alts per account. If player would like to create new alt he will have to delete 1 of previous 2 alts. I know that its not easy to do such a thing but it could bring new light in to the game.

So the proxiers retain total advantage, an no one else can even have a chance vs them?
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Re: Do we need a very powerful items?
« Reply #47 on: May 23, 2011, 01:14:56 pm »

Personally I would like to see more non powerful items or not modern ones like making the zipgun a common weapon importing the speargun from tactics adding iron pipes as melee weapons and so on. Adding some more light weight armors similar to leather armor or jacket (could be done without 3d too since look would be same).
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avv

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Re: Do we need a very powerful items?
« Reply #48 on: May 23, 2011, 01:36:37 pm »

Personally I would like to see more non powerful items or not modern ones like making the zipgun a common weapon importing the speargun from tactics adding iron pipes as melee weapons and so on. Adding some more light weight armors similar to leather armor or jacket (could be done without 3d too since look would be same).

Who's gonna use them?
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vedaras

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Re: Do we need a very powerful items?
« Reply #49 on: May 23, 2011, 01:58:14 pm »

i would use minigun bozar!
Re: Do we need a very powerful items?
« Reply #50 on: May 23, 2011, 03:15:09 pm »

no offence vedaras, but I've never seen you with anything better than smg and bluesuit  ;)
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vedaras

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Re: Do we need a very powerful items?
« Reply #51 on: May 23, 2011, 04:47:37 pm »

at this session, 3 of my 5 accounts are unarmed, one is sneaker thrower and other is pve slaver so no wonder you havent seen me :)
Re: Do we need a very powerful items?
« Reply #52 on: May 23, 2011, 04:54:45 pm »

More seriously: I don't understand those who want to remove very powerful item, as long they are (really) rare, not obtainable easily and don't make you invincible. I mean, very powerful item, like gauss pistol, give back this particular taste to the games once you've got what you need. It's not just another BA, annoying to get but not so hard finally. It's something having a real value because of his power, and because it is rare. It really add something. Add a APA in the game: when someone take a town with it, you don't come for the town. You come for the APA. You will be really, really happy and proud if you get it, you will really rage if you loose it. And in both case, you will want to fight again with it or for it !

Problem is, there is always some over-motivated players who will manage to get many *rare* weapons and armors.

Only solution i can think of, if we really wish to keep powerfull items rare, is limiting the number of each *rare item* on the server. For exemple there could never be more than lets say 10 power armor at once in all the server? Maybe no more than 10 gauss pistols? At least they really would be rare.

But I would still prefer removing tier 3 weapons and armors, allowing a more post-nuclear feeling, adding crossbows, lead pipes and other stylish items.

Out of topic: I would also set level cap at 12, removing BROF and lifegiver.
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Perteks

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Re: Do we need a very powerful items?
« Reply #53 on: May 23, 2011, 05:09:18 pm »


Out of topic: I would also set level cap at 12, removing BROF and lifegiver.

[offtop]One rocket play ? [/offtop]
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Re: Do we need a very powerful items?
« Reply #54 on: May 23, 2011, 05:14:54 pm »

Who's gonna use them?
Me I often use pipe rifle too
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Astarot

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Re: Do we need a very powerful items?
« Reply #55 on: May 23, 2011, 06:26:14 pm »

I really dont understand all this blabla about powerfull weapon / armor... This is not the real problem here... We can play this game with " shit weapon " or with " powerfull weapon " without any difference if its just well balanced...

More weapon / armor is good from the gameplay, its an enrichment... More build possibilities, more tactical in fight...

So we have two choice, play this game with " water gun " or with real stuff...
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Grommok

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Re: Do we need a very powerful items?
« Reply #56 on: May 24, 2011, 12:33:26 am »

Guys, after all we craft guns with some random junk and a piece of wood!
But I would still prefer removing tier 3 weapons and armors, allowing a more post-nuclear feeling, adding crossbows, lead pipes and other stylish items.


Makes sense to me. After all, if with junk and wood and without any skill the random crazy cannibal could make a rocket launcher, the brotherhood and enclave should have satellitar weapons for every soldier! AND nukes away to everyone!
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Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!
Re: Do we need a very powerful items?
« Reply #57 on: May 24, 2011, 02:10:30 am »

But I would still prefer removing tier 3 weapons and armors, allowing a more post-nuclear feeling, adding crossbows, lead pipes and other stylish items.

This is also a futuristic post apocalyptic role playing game, so it only makes sense to have futuristic weapons and technologies.

I can not understand peoples reasoning for hating on advanced weapons and armor.  It's a part of every fallout game (except this one.)

Also, if you only had a server max 10 suits of power armor or gauss weapons, people wouldn't use them, they would wind up in someones tent.  I still like my idea of awarding them in an arena style competition once a day, with a different award every day.  This could probably be easily set up in the place right next to hub.  That way there would be server max, because, lets say the game is wiped every year, then that is only 365 rare items max per wipe.  Also then players that don't want to play in gangs or whatever and want to go solo would have a chance to win as well.
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Grommok

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Re: Do we need a very powerful items?
« Reply #58 on: May 24, 2011, 02:22:35 am »

This is also a futuristic post apocalyptic role playing game, so it only makes sense to have futuristic weapons and technologies.

I can not understand peoples reasoning for hating on advanced weapons and armor.  It's a part of every fallout game (except this one.)

Also, if you only had a server max 10 suits of power armor or gauss weapons, people wouldn't use them, they would wind up in someones tent.  I still like my idea of awarding them in an arena style competition once a day, with a different award every day.  This could probably be easily set up in the place right next to hub.  That way there would be server max, because, lets say the game is wiped every year, then that is only 365 rare items max per wipe.  Also then players that don't want to play in gangs or whatever and want to go solo would have a chance to win as well.

Yes, you are right. But after all tecnology was partially lost. While us, players, consider the stimpacks as chems, TEORICALLY the tribal NPCs should consider them magic, or some sort of. Plus, it's impossible, if we exclude the FIX-Boy, that from some junk and wood we can make, for example, a gun. So a tribal could TEORICALLY make a minigun with a spear and a broken 10mm SMG. You think that a tribal can? Plus, making those "low-tech" items should give new roleplay options (for those who likes that kind of think). Adding "low-tech" means adding realism and also adding "high-tech" adds realism. However Power Armor isnt made off a robe and a rock, or probably i would open a business ;)
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Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!
Re: Do we need a very powerful items?
« Reply #59 on: May 24, 2011, 02:29:48 am »

Yes, you are right. But after all tecnology was partially lost. While us, players, consider the stimpacks as chems, TEORICALLY the tribal NPCs should consider them magic, or some sort of. Plus, it's impossible, if we exclude the FIX-Boy, that from some junk and wood we can make, for example, a gun. So a tribal could TEORICALLY make a minigun with a spear and a broken 10mm SMG. You think that a tribal can? Plus, making those "low-tech" items should give new roleplay options (for those who likes that kind of think). Adding "low-tech" means adding realism and also adding "high-tech" adds realism. However Power Armor isnt made off a robe and a rock, or probably i would open a business ;)

Well, you can't craft power armor anyway right? I'm not sure what you're getting at. 
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