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Author Topic: Do we need a very powerful items?  (Read 9227 times)

vedaras

  • King of the wasteland
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Re: Do we need a very powerful items?
« Reply #30 on: May 21, 2011, 03:45:07 pm »

no, the game is rpg what means roleplaying, i see nothing bad in alting when players try various different roles even if they do that for purpose of gaining advantage.
Re: Do we need a very powerful items?
« Reply #31 on: May 21, 2011, 03:53:42 pm »

Btw, isnt it pathetic that to have fun in this game you need a bunch of alts?

That's just a bunch of hogwash, you dont need a bunch of alts to have fun and if you cant have fun without many alts that is your problem.

This game has a role-play aspect?

yeah being a jerk in a guarded town is still roleplaying to a small degree so unless you are a robot i disagree.
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avv

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Re: Do we need a very powerful items?
« Reply #32 on: May 21, 2011, 04:26:53 pm »

Looks like the thread got derailed.

no, the game is rpg what means roleplaying, i see nothing bad in alting when players try various different roles even if they do that for purpose of gaining advantage.

Nothing wrong? That depends how devs want the game to be. If they want single player to have access to every fighter type, every crafter and basically every activity, then it's okay. But even then the question is why couldn't one char do all that if the player has access to those activities anyway with alts.
If the plan is that players shouldn't be able to do the aforementioned, then there damn well is a problem with alts.
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Grommok

  • Desert Ranger
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Re: Do we need a very powerful items?
« Reply #33 on: May 21, 2011, 04:56:46 pm »

Well, is not a bad idea... for the new items. And for the strong items, like Gauss and so, even if i think that they would give too much advantages to players that got'em, i think they should be implemented. Yes, in very rare occasions, as rewards for difficult dungeons, and so. Plus, to respond to the APA topic that seems to be started, teorically Power Armors in general should NOT be lootable (they should be dismounted first, and only a PA technician should be able to, so to do this the devs should make another profession), making them actually extremely valuable.
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Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!

Graf

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  • "Next Day" developer
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Re: Do we need a very powerful items?
« Reply #34 on: May 21, 2011, 04:58:57 pm »

Ok, it came out just as I expected. Close-minded people only want this game to be a full copy of Fallout 2 in multiplayer (let's call what it actually is, because it isn't massive [remember, MMORPG means "massive multiplayer online RPG"]), while those who are open-minded, think that adding new stuff could be useful.

Anyway, I still would like to know the developers opinion about it. And please, gentlemen, go back on topic.
« Last Edit: May 21, 2011, 05:07:41 pm by Graf »
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LagMaster

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Re: Do we need a very powerful items?
« Reply #35 on: May 21, 2011, 05:20:37 pm »

I agree with avv. There should be limited noumbers of alts per player. To do that, devs would need to implement some regiter option.

Lets say 2 alts per account. If player would like to create new alt he will have to delete 1 of previous 2 alts. I know that its not easy to do such a thing but it could bring new light in to the game.
link the forum accout to a game accout, and ech caracter will have a certan amount of max alts, that can increas depending on levels of former alts
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Re: Do we need a very powerful items?
« Reply #36 on: May 21, 2011, 05:28:05 pm »

I'm having fun and I deleted my self once just because I wasn't satisfied with my stats. I deleted it and made a new one with *clears throught*
Better.
Faster.
Stronger.
Stats, and I'm pretty *sunglasses* statisfied.
YEAAAAAAAAAAAAAAAAAAAAAAAAAAH
 To bad I'm still jailed.
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Grommok

  • Desert Ranger
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Re: Do we need a very powerful items?
« Reply #37 on: May 21, 2011, 05:54:15 pm »

Well, since in game we're in 2252 (i think), some improvement might really come. You really think that none is trying to improve the stims? None will try to get the jet stronger? None will try to mix Nuka-cola with something else? Actually, after all that time, there might also be new ghouls, after all. Spending all your time to the Glow dosnt come without downsides.
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Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!

Izual

  • Roaming entertainer.
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Re: Do we need a very powerful items?
« Reply #38 on: May 21, 2011, 06:22:37 pm »

Ok, it came out just as I expected. Close-minded people only want this game to be a full copy of Fallout 2 in multiplayer (let's call what it actually is, because it isn't massive [remember, MMORPG means "massive multiplayer online RPG"]), while those who are open-minded, think that adding new stuff could be useful.

I have no opinion in this matter, but calling the ones that agree with you "open minded" and those that disagree with you "narrow minded" is quite weak. especially when you're creating a thread to let everyone debate about your opinion.
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Gatling

  • Violent Pacifist.
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Re: Do we need a very powerful items?
« Reply #39 on: May 21, 2011, 06:26:49 pm »

I see no reason to add more drugs or 'ultra rare items' really.  There are quite plenty as it is, to me anyway.  But I don't pop jet like candy or make entire builds built around drug usage, a particular gun, or whatever else have you. 

We have limited levels, lvl 21 to reach.  With this brings limited growth potential.  Our chars do not reach jacked up lvl 80 , we do not have massive amounts of players and great tiers of differences between people except the Haves and Have Nots.  There is little need to have such uber shit.  Though this is nothing new from me, I dislike PA, Gauss and the bunch of that other stuff.  Greasers for everyone!
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And now...
"Never compromise. Not even in the face of Armageddon."- Rorschach
"It's what people know about themselves inside... that makes them afraid." -The Stranger

Michaelh139

  • Goin for 900,000...
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Re: Do we need a very powerful items?
« Reply #40 on: May 21, 2011, 06:35:40 pm »

We have limited levels, lvl 21 to reach.  With this brings limited growth potential.  Our chars do not reach jacked up lvl 80 , we do not have massive amounts of players and great tiers of differences between people except the Haves and Have Nots.  There is little need to have such uber shit.  Though this is nothing new from me, I dislike PA, Gauss and the bunch of that other stuff.  Greasers for everyone!
Prraaiiisssee Jesus!
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falloutdude

  • just some canadian guy
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Re: Do we need a very powerful items?
« Reply #41 on: May 21, 2011, 06:38:56 pm »

neeed new weapons rare or not rare weapons this is still beta add new weapons if we really want this to not be a beta forever cant have this narrow minded stuff that everyone has because they think this game has to be fallout 1 and 2 and that new rare or not weapons will mess up the natural way of the game diffrent builds just for guess is fine build for bozar and ext is allright better then now with alllmost all builds the same and using same weapons its boring and needs to change this is a beta must test new weapons rare or not thats part of a beta.
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Gatling

  • Violent Pacifist.
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Re: Do we need a very powerful items?
« Reply #42 on: May 21, 2011, 06:45:48 pm »

Balance the stuff we got first before considering adding new things.  The things we do have seem horribly... jilted, as Vedaras pointed out not too long ago about the damage that a laser pistol does compared to a .223 and the difficulty in creating one compared to the other(I know the laser damage arguement and such, this is just a small point).  I just don't worry about it, until the weapons are fleshed out (HOPEFULLY with more weapon perks!) and more balanced. Then I'll think on it more and maybe we could do with more variety.  But this is too far ahead of things, so its no big thing. Yet.

...I would actually like to see maybe some kind of weapon customization in the future, even if its minor. Minor musing. Very minor.
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And now...
"Never compromise. Not even in the face of Armageddon."- Rorschach
"It's what people know about themselves inside... that makes them afraid." -The Stranger

Graf

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Re: Do we need a very powerful items?
« Reply #43 on: May 21, 2011, 07:29:59 pm »

calling the ones that agree with you "open minded" and those that disagree with you "narrow minded" is quite weak.

I'm not the one, who are "throwing words to the wind", Iz, so I'll quote the definition of these words from the dictionary:

Quote
Close-minded - Intolerant of the beliefs and opinions of others; stubbornly unreceptive to new ideas.
Quote
Open-Minded - Receptive to new and different ideas or the opinions of others

So, it's not just my opinion, it's a well known fact, that people which doesn't try to extend their vision are narrow minded. Though, if this insults anyone, I apologize, because we are here to discuss and not to insult others.

Balance the stuff we got first before considering adding new things.

You're right, but since we're now talking about 3D stuff, there will be at least one session (or wipe, how people are calling it sometimes) to balance existing items and stuff.  Although, the balance is something that is never perfect.
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Re: Do we need a very powerful items?
« Reply #44 on: May 21, 2011, 10:01:06 pm »

i think powerfull items should be added but very hard to get (10 times harder to get tehn guess pistol) and should be added. this is a beta after all testing powerfull items is part of a beta.
Why you need new and rare items? You can be happy to test this server and also there is option : Make your own server.
This server is good as it is.
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