Long post. Brace yourself. And it's Badger talking about TC. Booo.
RIGHT. Inspired by this
thread, specifically this
post, I have a few TC suggestions. They're pretty major. Expect your mind to be blown.
1. Every town in the game is assigned a capturable 'Special Location'.Every town in the game gets a capturable location that exists outside the town. The towns themselves are no longer capturable. As a consequence, the number of 'capturable' locations increases from 6 to 14 (minimum) corresponding to the number of towns ingame. This spreads PvP over the entire worldmap, and thereby creates more opportunities for smaller gangs - the increase in TC areas mean that it's much harder for a gang to hold them all, and the distance between them all makes it logistically more difficult to dominate. Gangs are forced to pick an area they want to control, and more gangs are given a chance.
2. Each special location produces a resource and has special crafting benefits.Every town is assigned a relevant resource and crafting bonus.
Modoc's Ghost Farm, for example, would produce a lot of brahmin hides for the gang that captured it. The crafting bonus would be that any Leather Armor produced by the controlling gang is automatically upgraded to LA Mk2. Vault City's Research Facility would produce small energy cells, and any laser weapon built there is automatically upgraded. Junktown's Junkyard would produce metal parts, and any metal armour built there would be automatically upgraded to MK.2 (All just examples, not necessarily the way they'd go)
Not all bonuses/resources would be equal, to spread demand for each of these areas. Super organised gangs would inevitably go for the best resources/bonuses. Smaller, weaker gangs would then be more likely to control the less desirable areas. 10mm Ammo Production vs. Micro Fusion Cells, for example. Gangs have to choose between high risk, high competition, high reward, or the less popular areas.
3. All towns are now guarded.I can only see it spreading the game population wider and encouraging more people into towns. More content is used, as people will start doing the otherwise neglected northern quests. It creates very clear zones = Towns are for questing/trading/etc., capturable locations are for fighting. PvPers get more fighting locations, PvEers get more questing locations. Everybody wins.
What do you guys think?