If you want to make enemies, try to change something.
If this decends into a moan about old fast shot I will simply lock it and not bother talking about traits until after the wipe.
I really look forward to these dodger classes. That shall be interesting
Let's say PURELY HYPOTHETICALLY that Good Natured would have no First Aid timeout and -70% to-hit penalty. Not stuff as wild as that, but something to encourage a different style of play to usual.
I would say even more interesting if they're encouraged to wear light armour.
Dodging will be interesting, but then hopefully there will be several new archetypes to try out.
In my opinion, Heavy Handed would be overpowered. Once an unarmed character reaches its target, it would own.I know the problem is reaching the target. This trait would greatly enrich unarmed versus ranged fights, but when there is unarmed vs unarmed:1. Critical unarmed builds would have no chance, because once knocked down, it will be constantly knocked down by non-aimed fast attacks.2. When it comes to fighting knockdowners vs knockdowners, the thing that will decide is who first hits.Combine these knockdowns with a mega power fist(!). Harsh.If it was a knockback, it would be less harsh but still - if attacking fast, the victim would have no chance to stand up.
10 EN Stonewall = ignore trait. And of couse all patrol members and prolly caravan members will be stonewalled 10 EN bulls. So you may only impress your friend with molerats and radscorpions knockdowns! Or knockdown some thief in NCR 10 times in a row.
They all do. For example a fast shotter may never aim, compared to a normal character this is a disadvantage and it defines the character and how it will play (a trait).
Bruiser Gives +4 Strength, -2 AP, Doubles Melee Damage from StrHeavy Handed All Unarmed attacks cause a knockdown, +2 Final Damage, -20 on the crit tableSex Appeal - Now a perk