In my opinion, Heavy Handed would be overpowered. Once an unarmed character reaches its target, it would own.
I know the problem is reaching the target. This trait would greatly enrich unarmed versus ranged fights, but when there is unarmed vs unarmed:
1. Critical unarmed builds would have no chance, because once knocked down, it will be constantly knocked down by non-aimed fast attacks.
2. When it comes to fighting knockdowners vs knockdowners, the thing that will decide is who first hits.
Combine these knockdowns with a mega power fist(!). Harsh.
If it was a knockback, it would be less harsh but still - if attacking fast, the victim would have no chance to stand up.
About these snipers' changes:
Today the biggest advantage of snipers' is range. In a close field, big gunner almost always wins. But I guess big gunners won't have much AC, the same as now?
I really look forward to these dodger classes. That shall be interesting
