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Poll

What do you think about em?

Mercenaries are an AWESOME feature.
Mercenaries are a pretty cool feature.
Eh.
I don't like mercenaries really...
Mercenaries can all go suck a brahmin tit.

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Author Topic: The Mercenary Thread!  (Read 5114 times)

Michaelh139

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Re: The Mercenary Thread!
« Reply #15 on: April 18, 2011, 12:41:09 pm »

It was an interesting idea back when some players decided to put plenty of mercs in Gecko mine, claiming it as is own. But the way it worked was less interesting, anyone spawning would have is Fonline freeze, and would need to log off and back fast enough to survive the mercs attacks and then kill them or manage to run away, there was like 30-40 of them, so you were likely to be dead before loading was complete anyway.


That guy was also dual/fast relogging afaik.   But I guess this could be done by big factions if they wanted to as well.
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Horoshiro

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Re: The Mercenary Thread!
« Reply #16 on: April 18, 2011, 01:14:22 pm »

 i installing fonline but where doesi find those_çç-('é"'(-è_çà)=ù*ùù$ files crittedat sh+tdat  say me please??
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Surf

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Re: The Mercenary Thread!
« Reply #17 on: April 18, 2011, 01:18:09 pm »

On your Fallout 2 disc.

Solar

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Re: The Mercenary Thread!
« Reply #18 on: April 18, 2011, 01:27:29 pm »

Quote
The discussion is pointless anyway because we don't know about the changes after wipe and it seems like they were made already.


Well, two things from the previous posts won't be possible. Mercs won't be able to disappear when in battletimeout anymore and you won't be able to leave mercs sitting on maps without thier master. So if you want to camp somewhere you actually have to be there too.

I think there will also be a period of not being able to be hit or move when you spawn into a map too.


As for Mutant mercs, you won't be able to get as many as you can now - and to get to the maximum amount will require a lot more effort than a Ch10 alt. (A level 1 Ch10 alt would be able to get one Mutant, if I remember correctly)

Different Mercs have different requirements, so it would be possible to get a lot of Melee guys, or one of two Mutants, with the same character.
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Michaelh139

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Re: The Mercenary Thread!
« Reply #19 on: April 18, 2011, 10:15:16 pm »



Well, two things from the previous posts won't be possible. Mercs won't be able to disappear when in battletimeout anymore and you won't be able to leave mercs sitting on maps without thier master. So if you want to camp somewhere you actually have to be there too.

I think there will also be a period of not being able to be hit or move when you spawn into a map too.


As for Mutant mercs, you won't be able to get as many as you can now - and to get to the maximum amount will require a lot more effort than a Ch10 alt. (A level 1 Ch10 alt would be able to get one Mutant, if I remember correctly)

Different Mercs have different requirements, so it would be possible to get a lot of Melee guys, or one of two Mutants, with the same character.
Hmmm...  I am now becoming skeptical, but I guess we'll find out won't we? :D
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Re: The Mercenary Thread!
« Reply #20 on: April 19, 2011, 01:04:34 am »



Well, two things from the previous posts won't be possible. Mercs won't be able to disappear when in battletimeout anymore and you won't be able to leave mercs sitting on maps without thier master. So if you want to camp somewhere you actually have to be there too.

I think there will also be a period of not being able to be hit or move when you spawn into a map too.


As for Mutant mercs, you won't be able to get as many as you can now - and to get to the maximum amount will require a lot more effort than a Ch10 alt. (A level 1 Ch10 alt would be able to get one Mutant, if I remember correctly)

Different Mercs have different requirements, so it would be possible to get a lot of Melee guys, or one of two Mutants, with the same character.

Can we make the assumption that you have altered being able to find mercs on the world map now? Or else the lack of them being able to leave while in a combat timeout may cause problems.
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Michaelh139

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Re: The Mercenary Thread!
« Reply #21 on: April 19, 2011, 01:11:36 am »

Can we make the assumption that you have altered being able to find mercs on the world map now? Or else the lack of them being able to leave while in a combat timeout may cause problems.
Ultimately, if your a merc leader, from what I see, you're going to have to fight every single encounter to the bitter end unless you wanna lose 1-All (depending on type) of your mercs, so either combat timer is removed from encounters for mercenaries....  or something...  The very build will go more extinct than it already has.  If anything wiped out.
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Re: The Mercenary Thread!
« Reply #22 on: April 19, 2011, 08:04:41 pm »


Mercs won't be able to disappear when in battletimeout anymore



Ok I like the idea... to stop people from using rocket mercs like bombers, popping in and out of towns. But i do see a problem with this.

we know th only way to escape a battle while in a car is to be in real time, right? So say you're with your mercs, riding in your hummer... and you get a random encounter. 1 merc fires off a shot before you can jump in the hummer and leave. Is he left behind?
Re: The Mercenary Thread!
« Reply #23 on: April 20, 2011, 04:30:54 am »

Ok I like the idea... to stop people from using rocket mercs like bombers, popping in and out of towns. But i do see a problem with this.

we know th only way to escape a battle while in a car is to be in real time, right? So say you're with your mercs, riding in your hummer... and you get a random encounter. 1 merc fires off a shot before you can jump in the hummer and leave. Is he left behind?

Better question would probably be if there are any improvements to go with merc ai, sorry if i sound ignorant or anything but yeah i havent played a merc leader, i keep 5 brahmin around my 9 CH char  ;D
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Michaelh139

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Re: The Mercenary Thread!
« Reply #24 on: April 20, 2011, 04:37:51 am »

Better question would probably be if there are any improvements to go with merc ai, sorry if i sound ignorant or anything but yeah i havent played a merc leader, i keep 5 brahmin around my 9 CH char  ;D
Not really, AI is good enuogh if you're an experience leader.

But if you cannot even manage them correctly because you can't go anywhere with them...
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Gatling

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Re: The Mercenary Thread!
« Reply #25 on: April 20, 2011, 06:09:53 am »

Considering the forced real-time combat of most important areas, NPC followers need to be removed. I said it before, I am saying it again.  Having swarms of NPCs to do your lazy work in a multiiplayer game needs to be taken out so bad. Just like stealing needs to be reworked or removed, it doesn't really belong in a multiplayer game (while I think Gambling could be useful ingame, just not sure what we could do with it or really think we should devote such work to such a possibly 'minor' skill compared to the litany of other unbalanced crap to deal with).
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Re: The Mercenary Thread!
« Reply #26 on: April 20, 2011, 10:42:09 am »

Considering the forced real-time combat of most important areas, NPC followers need to be removed.

I think NPC followers are fine in theory, but right now they can just be switched onto auto pilot - you don't need to watch your back because your mercs will sense anyone entering the map with their magic powers. I don't think followers should be able to attack NPCs or players without explicit instructions - players should have to attack them first.

I also dislike forced realtime, but with the current TC that's never going to change. You can't have turn based in an area where any idiot can just wander in mid town and get trapped in a fight they have no interest in - I am still utterly baffled as to why the biggest element of PvP is in towns of all places.
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DocAN.

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Re: The Mercenary Thread!
« Reply #27 on: April 20, 2011, 11:22:21 am »

Ill say it Again - 1 Merc for 1 Alt no more !!! 
This one who love to have own PET will have it, and it wont ruin the pvp.

I dont want to see it again:
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Re: The Mercenary Thread!
« Reply #28 on: April 20, 2011, 11:31:06 am »

Is anyone else seeing a problem there that doesn't involve mercs?
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Re: The Mercenary Thread!
« Reply #29 on: April 20, 2011, 11:37:33 am »

Let's just wait for wipe and see what changes have been made, and if it isn't enough making them start out weak as fuck and actually require weeks of leveling to get good is a simple solution. Especially if you can resurrect them but for the base price multiplied by the level, I would still be a merc leader if that came to be but i doubt gangs would have many merc leader alts.
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