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Poll

What do you think about em?

Mercenaries are an AWESOME feature.
Mercenaries are a pretty cool feature.
Eh.
I don't like mercenaries really...
Mercenaries can all go suck a brahmin tit.

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Author Topic: The Mercenary Thread!  (Read 4959 times)

Re: The Mercenary Thread!
« Reply #30 on: April 20, 2011, 11:41:07 am »

making them start out weak as fuck and actually require weeks of leveling to get good is a simple solution.

Obligatory training montages.
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Re: The Mercenary Thread!
« Reply #31 on: April 28, 2011, 10:37:45 am »

For me.. Mercs as missunderstanding..

I would consider them only to protect gang/faction bases. But not to travel with them and hunt other players.

Each player has no chances in confrontation with merc leader +2 mercs ( i just want to say that lowering their number up to 2 max won't change situation) in real time combat mode.

It is simple calculation - 3 shots against one ( even if it would be critical hit in eyes + knock down + knock out). 3 rockets against 1 critical hit/ rocket/whatever you want - you just have no chances.

so this class is overpowered.

You can consider other situation: 6 normal players (armed in any available weapon and armor) vs 6 mercs leader (amred in any vailable weapon and armor)

so we have 6 guns against 18 - tell me know who will win in real time combat mode?

Conclusion is simple: make merc leader because this proffesion has no weak points and you can own any other char. Additionaly, make a gang formed only with merc leaders and you will own whole server.
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Re: The Mercenary Thread!
« Reply #32 on: April 28, 2011, 12:22:52 pm »

Are Mercenary really that powerful??

Wht I can tell is in a fight with local militia at Gecko, I lost 3 rocket mutants in 10secs

All my mutants are at least 400hp :)
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avv

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Re: The Mercenary Thread!
« Reply #33 on: April 28, 2011, 12:30:42 pm »

Are Mercenary really that powerful??

Yes. Amassing mercenaries can end fun and fair tc/skirmish fights in matter of seconds.

If bank interest hadn't given us so much money, there wouldn't be that much mercs but when there would they would bring fast and undeserved victories.

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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: The Mercenary Thread!
« Reply #34 on: April 28, 2011, 12:56:26 pm »

Yeah I hope next season that cash isn't what decides the quality of your mercs. I've heard that some followers will be respawnable and level up after the Wipe, which makes me happy. I will also offer to personally rewrite all follower dialogue so they sound like this.
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Re: The Mercenary Thread!
« Reply #35 on: April 28, 2011, 01:37:53 pm »

I like this idea giving them more personality wouldn't hurt at all, also they should get a bit more self awareness like the followers in either 1 or 2. I remember once when Sulik burst me to hard I wanted to give him a little lesson and shot him in the leg well as an answer he killed me. Followers shouldn't care about friendly fire as long as u don't aim at them but when you do they should rebel. This should applied to milita and slaves too.
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Re: The Mercenary Thread!
« Reply #36 on: April 29, 2011, 04:29:48 am »

Yes. Amassing mercenaries can end fun and fair tc/skirmish fights in matter of seconds.

If bank interest hadn't given us so much money, there wouldn't be that much mercs but when there would they would bring fast and undeserved victories.



at real-time fight, number of teamates is more important then ur equipments

as I said b4, I lost 3 rocket mutants within 10secs, tht was a fight with local militia

if ur team cant fight a leader with mercenaries, then how can u fight those local militia?

mercenaries are more stuipd then local militia, at least local militia will use FA


about the bank interest, i suppose DEV. will do sth about them at the next wipe
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Johnny Nuclear

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Re: The Mercenary Thread!
« Reply #37 on: May 03, 2011, 12:00:29 am »

i wasnt playing for long time, and now i cant belive what i am experiencing.

15 people attack town, then 5 owners come with 10 mercs, those mercs join militia, gets 500hp and wipes out attackers as nothing.

[rage]What the hell is this some kind of ***ing PvM or what ?!! [/rage]

So Devs are you going to fix this somehow ? If yes, WHEN ?
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Rockwell gold card owner.
Re: The Mercenary Thread!
« Reply #38 on: May 07, 2011, 06:32:20 pm »

Mercs is evil, stupid idea, an idea which spoils the whole game !!!!!!
Leaving only the weak slaves!
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Jay

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Re: The Mercenary Thread!
« Reply #39 on: May 07, 2011, 11:08:19 pm »

I want unlimited number of slaves in my base. I use up Cute Slaves regularly, and 4 is not enough.
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Re: The Mercenary Thread!
« Reply #40 on: May 08, 2011, 01:49:46 am »

would be awesome to have everyone be able to hire 5 mercs(or slaves) no matter what charisma is. (lulz, huge populated wars)

but if seriosly... i hate and love mercs, well they're fun to play with, but they're deadly annoyning too, if for example abused in combat. (hint: dual logs, bug abusing, waiting on WM for noobs to enter town to get blowed up by mercs, etc)
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Michaelh139

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Re: The Mercenary Thread!
« Reply #41 on: May 08, 2011, 02:04:28 am »

would be awesome to have everyone be able to hire 5 mercs(or slaves) no matter what charisma is. (lulz, huge populated wars)
 This is what I would really like to see.  Charisma is a dead Special anyways, even with mercs and such.  It would bring a shitload more of intensity into the fighting.

And if anyone could buy mercs.... at some point only the ones who can really afford them will be able to buy them.  
(And this is NOT a problem.  It was this wipe because of the severe caps exploitation of TC, thus gangs had shittons of endless caps.  Otherwise it would not have gotten out of hand like it has).

It would certainly put everyone on equal grounds at least.  You can't complain about it.  

Things like "OH MY FUCKING GAWD DELETE MERCS CUZ I RAGE AND MAKE NO SOLUTION JUST RAGGGEEE CUS I GOTZ KILLED BY MERCS!!!!!"  Will be easily won by the arguement "Well why don't you buy some yourself and fight them?"  and "I don't have the caps" Will also be pointless as the arguement by:  "Well why don't you go get some caps to buy them then?"
« Last Edit: May 08, 2011, 02:07:40 am by Michaelh139 »
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Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.
Re: The Mercenary Thread!
« Reply #42 on: May 08, 2011, 09:06:40 am »

Maybe a higher character level, for overall more character HP and the introduction of more powerful armor to the players for less quick/insta deaths would make mercs more balanced
Re: The Mercenary Thread!
« Reply #43 on: May 08, 2011, 10:21:36 am »

Personally I don't like the idea of making slaves and mercs not to depend on charisma there are already chars with 1 st thanks to the thing that little carry weight isn't that discouraging now there would be powerbuild merc leaders with one st and ch leading a huge army of rocket guys/gals. I would rather see harsher side for low st and ch but thats go a bit off topic. Back to mercs the system will change it was said lot of times lately. As I know number of mercs will be limited.
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avv

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Re: The Mercenary Thread!
« Reply #44 on: May 08, 2011, 10:29:08 am »

Things like "OH MY FUCKING GAWD DELETE MERCS CUZ I RAGE AND MAKE NO SOLUTION JUST RAGGGEEE CUS I GOTZ KILLED BY MERCS!!!!!"  Will be easily won by the arguement "Well why don't you buy some yourself and fight them?"  and "I don't have the caps" Will also be pointless as the arguement by:  "Well why don't you go get some caps to buy them then?"

It's not only rage and whine. There are people who simply don't want to fight with or against npcs. To them it's not enjoyable gameplay. It's the same thing as excessive sneaking 2 sessions ago or sneak bluesuit tc. It can be done but it's not fun.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
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