Alright, Mercenaries (Not slaves seeing as no one ever mentions them otherwise) are a very unique feature of 2238. They allow a person with the correct stats to "hire" (buy them off these people who brainwash them into slaves!) to do your bidding combat-wise. If you choose the correct type, they can practically use ANY WEAPON you give them. This creates really interesting squad-creativity. Although sadly most tend to either go with full on rocket or full on EW squads. (Which I promise is not the most effective squad out there, although they have their purposes).
Merc vs merc squads are also extremely fun if you ever have the rarest chance to do it, seeing as only 1% of the playerbase even bothers with them unless they're dual-logging.
However, they aren't very smart, although their brutality/numbers generally make up for this, they tend to do dumb things like running after the enemies into a building with no aps to save themselves from the obvious 1hex bursts of death. They also tend to get stuck for no apparent reason in areas and you have to (What I like to call) "Refresh" them to get em moving again. (Thankfully however I am told this will be fixed in next update/wipe). Depending on the weapons, they can easily cause friendly fire to anyone, and with rockets/grenades/anyexplosiveszzz, kill themselves.
There is also the problem of Grid/spawn camping which frusturates the playerbase the most. Where you spawn in with mercs set to auto attack, insta killing or practically causing someone to piss their pants from the extreme lightning attack. Or leave mercs Riiiiiiight at the grid on auto kill to kill everyone who enters.
So the point to this thread is.... What do you think about mercenaries?
P.s. please explain why/whynot.