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Author Topic: Drugged Sniper Build  (Read 2176 times)

Drugged Sniper Build
« on: April 14, 2011, 02:13:48 am »

i need a sniper build with buffout, nuka cola, cigarette and jet
i want to shoot 2 times to eye in a row with high crit chance
str is not problem  (minimum 4 for sniper rifle hit chance penalty)
waiting your suggestions
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lehytek

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Re: Drugged Sniper Build
« Reply #1 on: April 14, 2011, 02:37:06 am »

SPECIAL: 5861696
Traits: Kamikaze, SF
Tags: SG, FA, OUT
Skills@21: 241% SG, 48% FA, 96% OUT
Level - Perk
3 - Awareness
6 - MC 1
9 - MC 2
12 - MC 3
15 - BROF
18 - AB 1
21 - AB 2
Drugs to take: Nuka Cola, Jet, Cigs (+3 AP, +1 PE)
Results: 14 AP (single shot from sniper rifle is 6 AP, aimed for eyes is 8 AP, with BROF it's 7 AP for the eyes, 2 * 7 AP = 14 AP), 21% minimal crit damage (torso), maximum of 71% (eyes).

There you go.
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Y0ssarian

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Re: Drugged Sniper Build
« Reply #2 on: April 14, 2011, 02:46:03 am »

Better criticals?
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lehytek

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Re: Drugged Sniper Build
« Reply #3 on: April 14, 2011, 02:48:44 am »

Where you gonna fit it bro?
I can imagine changing Kamikaze for Finesse and MC 3 for Better Criticals. So you get 5% more.
But you still get +10% DR for enemies due to the ammo his weapon of choice uses.
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Re: Drugged Sniper Build
« Reply #4 on: April 14, 2011, 02:52:27 am »

and stats are?
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lehytek

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Re: Drugged Sniper Build
« Reply #5 on: April 14, 2011, 02:57:32 am »

Same I guess.
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Re: Drugged Sniper Build
« Reply #6 on: April 14, 2011, 03:15:56 am »

Better criticals > more criticals >_>
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lehytek

  • Opinionated albinoid
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Re: Drugged Sniper Build
« Reply #7 on: April 14, 2011, 03:31:28 am »

Lehytek: better critical was adviced by devs after tests not to take if you dont aim :>
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Re: Drugged Sniper Build
« Reply #8 on: April 14, 2011, 03:34:47 am »

He's going for 2 aimed eyeshots, so better criticals would be much to his advantage.

Instead of just hitting casual 80's on a crit, he could hit 110+ with knock down, cripple, knocked out, weapon dropped, next turn loss...
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lehytek

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Re: Drugged Sniper Build
« Reply #9 on: April 14, 2011, 03:57:52 am »

He's going for 2 aimed eyeshots, so better criticals would be much to his advantage.

Instead of just hitting casual 80's on a crit, he could hit 110+ with knock down, cripple, knocked out, weapon dropped, next turn loss...
Not more like a 96? 80*120% = 96
Still, case and point, looks like this BC is good. For now. And I hope it stays so, cause I've got a crippler build to be using it.
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I saw your post, I had to LOL really hard. Hilarious.  8) Too bad they removed it, don't know why, it was not offensive to anyone.
Re: Drugged Sniper Build
« Reply #10 on: April 14, 2011, 04:46:42 pm »

an example of a good PvE sniper:
1 9 6 1 6 9 9
small frame with or without finesse
awareness, more critical, better critical, weapon handling, brof, action boy, action boy
128 hp ...
jet, cigs, nuka and you have 14 AP so you can shoot twice in one turn, sweet isn't it.

........
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JovankaB

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Re: Drugged Sniper Build
« Reply #11 on: April 14, 2011, 05:36:35 pm »

Better critical is ALWAYS better than taking one more MC, you just do your math  8) 5% MC means this one perk will make difference in 1/20 shots. Better criticals makes difference with each critical, so in like 1/2 shots. MC is one of the most overrated perks.
« Last Edit: April 14, 2011, 05:39:59 pm by JovankaB »
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Re: Drugged Sniper Build
« Reply #12 on: April 16, 2011, 09:40:07 am »

finally i made this build, it can shoot 2 times with 223 pistol, 12 ap

1 9 4 1 7 9 10 + nuka cigs jet

awareness more crit better crit lifegiver weapon handling brof more crit
1 str penalty point to sg
255 sg 101 fa 60 doc

you think it will work?
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solid snake

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Re: Drugged Sniper Build
« Reply #13 on: April 16, 2011, 02:07:48 pm »

223 pistol has 30 hex range, you need more EN and less PE imho. also with BRoF you only need 10 AP to aim at eyes twice.
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Re: Drugged Sniper Build
« Reply #14 on: April 16, 2011, 02:54:09 pm »

223 pistol has 30 hex range, you need more EN and less PE imho. also with BRoF you only need 10 AP to aim at eyes twice.
1) Also you didn't noticed his 7 IN, what is useless since he's not going to get doc3 prof. So it's -1 SPECIAL, he wanted to maximaze to hit%, that's why he made 9 PE, so he didn't know where to put other SPECIAL, so he made it 7 IN, but he could make 10 PE and 6 IN, use Psycho and Cigs, +Buffout, then he'll have 2 ST (-2+2+1 from Jet, Buffout and Psycho) and won't have any penalty to hit, also he'll have additional DR and 10+1-2=9 PE.
2) .223 pistol may be a pistol, but... it's abnormal pistol and requires 5 AP for regular shot, so 6 AP in the eyes with BRoF.
3) He may get PE to 6, IN to 6 and gain 4 points from that and put them into EN to 8. Then he'll have 5 PE on PsychoCigs and 2 ST on JetoPsychoBuffout, 5 PE = 20+3*5=35 FoV range what isn't good but normal for .223 pistol, 2 ST + WH = no penalty to hit, EN 8 = additional 48 HP in comparison to 4 EN.
4) After practicing you'll see that 10 LK, 9 LK and 8 LK has almost no difference, and you better make 10 EN and 8 LK.
5) After more practicing you'll understand that those criticals are real life luck based, you only need to have 50%+ and you're ok, and you'll take 2nd LG instead of additional MC and will have 244 HP on 21st level.
6) After more practicing you'll see that awareness no need, and take toughness instead of it on 3rd level.
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