Why not include the jet antidote?
They say it doesn't fit the Fallout timeline.Not that I agree with that. If it were up to me, I'd put a antidote in there, since the factual timeline doesn't matter much to me. If it were up to me, I would make Jet another drug that addiction only lasts the usual time.But yeah, something could be added to the wiki (and in-game description) to say that it is permanent and there is no way to get rid of a jet addiction once you take it, it only says 100% chance of addiction.
I saw your post, I had to LOL really hard. Hilarious. Too bad they removed it, don't know why, it was not offensive to anyone.
Is jet addiction affected by Chem Resistant trait?
So in light of that, could a GM fix me up or am I doomed to remain like this. I mean this game is still in beta too, I don't see why I'd have to be stuck with something I didnt want in the first place due to some item description "bug" or mistake.
Good argument Sir, but sadly they wont revoke it because they draw power from our suffering I could quote the things two GMs said after i said "i did jet by accident (wanted to drop a pack of 100 from TC chest, klicked the wrong hand out of sleepyness/less concentration) but im at work at the moment. Main thing was : they made fun of me
If you want to make enemies, try to change something.
You seem to be having trouble going. Allow me to help.If you bother coming back after the 7 days holiday your ungreatfulness has earnt you, you would be advised to revise your attiude. We are not here to service you, you are allowed to join in our free time project. Can't understand the difference? Don't come back.
It's not a bug, it never was. Jet addiction lasts forever since Fallout 2 and an antidote for it is like a power armor.Beside this, I've added some hints to the item description now. Stop crying.