You are not right Keldorn. People still will build 1ch pure pvp chars, with this difference that their alt will be easier to craft items for main-pvp-character. And IS matter how many arbitrary barriers we put. Now, there is less than 10 minutes between switching alts. Let's make it 6 hour. Do you think people will still use few alts ? I don't think so. And what if we make system that player can have ONLY 1 character ? Do you think people will still use specialized alts ? I don't think so
Well crafting is being reworked - hopefully that'll be a step toward evening things out. I'm not sure whether the changes will go far enough to make crafter alts a thing of the past, though.
If you want to make enemies, try to change something.
I would normally come up with a response addressing the issues you've raised, but I need to admire the fact that this is a cool story bro.
You name it, I've suggested it.I think the only way to discourage alts is to accept them. If someone is that determined to make a crafter alt, they will no matter how many arbitrary barriers you put in his way. Instead, you encourage people to craft with their main. The current system doesn't encourage this - you need to level up two non-combat skills to craft Small Guns, for example. If crafting certain items was tied to one non-combat skill, say Repair for Small Guns, Science for Energy Weapons, etc. your average joe would be a lot more likely to take a profession and start crafting stuff that isn't BBs and 10mm pistols. Same goes for the stat requirements - I have no idea why they're there, particularly when they can be circumvented by drugs. It just encourages alting.
WE NEED A FREAKIN TUTORIAL ALREADY GUYS! Seriously. I know it takes time but this has been a long time comin.
People will still make crafter alts, you will just gain less of a competitive advantage in doing so. The requirements for gaining either level of a profession are greatly reduced. The new repair system discourages repair alts too (and promotes crafting), the new trader system will make it harder to turn crap into high level stuff.Then on the other hand, you will still be able to arm yourself through encounters, if thats what you like - you will just have to deal with some drawbacks that crafting could overcome.
The language barrier is tough to get through but I will try to elaborate.Why not have a seperate page for crafting ALA WoW? Where crafting has nothing to do with SPECIAL. That would work wonders for alt elimination (atleast crafting wise). Same with vendor interaction. Why not just remove the CH requirement? This way folks can do their pvp and thier crafting at the same time. You will never eliminate alting but you can lower it by eliminating some of the reasons for it.
Man, you want to kill RPG in this game. Remove CH requirement ? So you want just to delete one of the SPECIAL by making it more useless ? I think EVERY SPECIAL/skill should be useful. Like lockpick, science, barter or even speech and gambling.
Sorry, my english isn't so good.Man, you want to kill RPG in this game. Remove CH requirement ? So you want just to delete one of the SPECIAL by making it more useless ? I think EVERY SPECIAL/skill should be useful. Like lockpick, science, barter or even speech and gambling.
What would you include in it? My suggestions:Joining bos and then stealing 5mm ammoPreview-camping with mercsTent followingBase rapingMaking alts for everythingEncouraging the use of autoclickers and proxiesGridcamping previewless areasCapturing towns in midnight
Argh, no, why more damn craft? Trading need skills (IRL), risks and charisma, why nerf it?
In original fallout repair and science could help you on military bases, repair to remove force fields, science to use terminals, also science gave you more dialogues, like teaching famer in Shady Sands in fallout1, etc. This is MMO, it means that all player interactions (TC for now) should include all those skills to complete it successfuly or atleast more easy than enemy's team, especially with small fixed number of players in each team, so you won't see specialized alt - bluesuiter with 300% science who's running around and doing required stuff, because 1 less player will make your team weaker in comparison to other team, if numbers are equal and small. But I think devs know it better and already planned something for those skills. I hope.
In rpgs minmaxing is recommended. If minmaxing is encouraged in multiplayer game, it encourages alts.
This is true. Hopefully you will notice a move away from favouring min maxing on the wipe. It feels like we are pretty much remaking every fundamental system in the game at the moment