fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 27, 2024, 09:41:17 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1] 2 3 ... 5

Author Topic: Wasteland is NOT harsh.  (Read 6342 times)

lehytek

  • Opinionated albinoid
  • Offline
Wasteland is NOT harsh.
« on: March 29, 2011, 12:15:17 am »

I AM

SO

RICH

This is what you get when you lay off "The Elder Gears of Halo V: Reach Vegas" and learn how things work in this game, stop being naïve, grab some guns and reap profits. Proof that the wasteland is absolutely not harsh.
SRSLY. Who reached success only by killing human NPC enemies, small animals, brahmins? Who got rich off from crafting on their own and shoveling shit? I want these people to prove me wrong.
« Last Edit: March 29, 2011, 12:17:05 am by lehytek »
Logged
I saw your post, I had to LOL really hard. Hilarious.  8) Too bad they removed it, don't know why, it was not offensive to anyone.
Re: Wasteland is NOT harsh.
« Reply #1 on: March 29, 2011, 12:19:51 am »

IT IS SO HARSH IT HAS FULL LOOT AND EVERYTHING.
Logged

Michaelh139

  • Goin for 900,000...
  • Offline
Re: Wasteland is NOT harsh.
« Reply #2 on: March 29, 2011, 12:28:35 am »

You are not so rich.

Anyways, yeah, wasteland is not so harsh as all people say, it's only very confusing to figure out the mechanics in the beginning, being so vaguely explained to you, if at all.  

WE NEED A FREAKIN TUTORIAL ALREADY GUYS!  ;D  Seriously.  I know it takes time but this has been a long time comin.
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.
Re: Wasteland is NOT harsh.
« Reply #3 on: March 29, 2011, 12:29:53 am »

What for you wasted so much time? I bet 95% of all those items won't be used ever in this session. Or it's some kind of carpet for your base?
Logged

lehytek

  • Opinionated albinoid
  • Offline
Re: Wasteland is NOT harsh.
« Reply #4 on: March 29, 2011, 12:37:29 am »

What for you wasted so much time? I bet 95% of all those items won't be used ever in this session.
Someone is anally wounded.
Logged
I saw your post, I had to LOL really hard. Hilarious.  8) Too bad they removed it, don't know why, it was not offensive to anyone.
Re: Wasteland is NOT harsh.
« Reply #5 on: March 29, 2011, 12:41:24 am »

Someone is anally wounded.
If it was the 1st thing came to your mind, then your parents better to show you to psychiatrist till too late.
Logged

lehytek

  • Opinionated albinoid
  • Offline
Re: Wasteland is NOT harsh.
« Reply #6 on: March 29, 2011, 12:52:47 am »

If it was the 1st thing came to your mind, then your parents better to show you to psychiatrist till too late.
Logged
I saw your post, I had to LOL really hard. Hilarious.  8) Too bad they removed it, don't know why, it was not offensive to anyone.
Re: Wasteland is NOT harsh.
« Reply #7 on: March 29, 2011, 12:55:41 am »

(image)
Oh come, don't try to avoid it, you're already spoted, better say something in return, something that will atleast a bit offend me, this going to be deleted anyway.
Logged
Re: Wasteland is NOT harsh.
« Reply #8 on: March 29, 2011, 01:17:05 am »

I agree with lehytek and absolutely with Michaelh139. It's just hard in the beginning to earn mauser pistol and too easy to get everything you want in late game, when you know how mechanics works.

That's why we have that small amount of online player count.
New players spawned near gecko are killed again and again, then log off forever. And old players are too bored because they have everything. Thats my opinion.
Logged
Re: Wasteland is NOT harsh.
« Reply #9 on: March 29, 2011, 01:25:00 am »

Well crafting is being reworked - hopefully that'll be a step toward evening things out. I'm not sure whether the changes will go far enough to make crafter alts a thing of the past, though.
Logged

lehytek

  • Opinionated albinoid
  • Offline
Re: Wasteland is NOT harsh.
« Reply #10 on: March 29, 2011, 01:35:16 am »

Oh come, don't try to avoid it, you're already spoted, better say something in return, something that will atleast a bit offend me, this going to be deleted anyway.
I would normally come up with a response addressing the issues you've raised, but I need to admire the fact that this is a cool story bro.
Logged
I saw your post, I had to LOL really hard. Hilarious.  8) Too bad they removed it, don't know why, it was not offensive to anyone.
Re: Wasteland is NOT harsh.
« Reply #11 on: March 29, 2011, 01:45:27 am »

Who says one must be PVP happy to get rich?

One cannot get rich by crafting alone has many reasons.

1.  People would rather alt their equipment than trust people.  Keep in mind this game specifically mentions that trusting folks is a bad idea.

2.  People would rather go to battle with easily farmed NPC weapons.

3.  The crafting system is flawed.  5 hours for BA is ridiculous.  Its much easier to camp T-Rays (or anywehere), and increase your gains ten fold.  

Simply makes more sense to get things from killing others.

Next era is supposed to usher in a whole bunch of changes from lowering or eliminating cooldowns to make the crafting/robbing ratio more even.   Tier 3 gear is supposed to be only available in limited quantities.  Crafting tier3 is supposed to be much harder and only earnable by both violent and non-violent methods.  Crafting is supposed to be seperate from combat so I am expecting a WoW type professions approach.  Hopefully auction houses will be implemented to encourage player to player trading without folks getting shafted (already hears the moaning from the fuck with you for da lulz crowd).

Old players got bored when they ran out of carebears and noobs to kill.  With only a PVP minded population, game stagnates.
« Last Edit: March 29, 2011, 01:58:51 am by Keldorn »
Logged
Re: Wasteland is NOT harsh.
« Reply #12 on: March 29, 2011, 01:49:15 am »

Guys imagine fallout online world where there is not only "pure combat alt" or "pure crafter alt". System where switching between alts is 6 hours and where people MUST cooperate with each other to reach something. Hundred of "semi crafting, semi combat" build. Every character is different. That would be too beautiful.
Logged
Re: Wasteland is NOT harsh.
« Reply #13 on: March 29, 2011, 01:55:51 am »

Maybe implementation of a more complex system economics through auction houses instead of "shoot in eyes".

You name it, I've suggested it.

I think the only way to discourage alts is to accept them. If someone is that determined to make a crafter alt, they will no matter how many arbitrary barriers you put in his way. Instead, you encourage people to craft with their main.

The current system doesn't encourage this - you need to level up two non-combat skills to craft Small Guns, for example. If crafting certain items was tied to one non-combat skill, say Repair for Small Guns, Science for Energy Weapons, etc. your average joe would be a lot more likely to take a profession and start crafting stuff that isn't BBs and 10mm pistols. Same goes for the stat requirements - I have no idea why they're there, particularly when they can be circumvented by drugs. It just encourages alting.
Logged
Re: Wasteland is NOT harsh.
« Reply #14 on: March 29, 2011, 02:01:00 am »

You are not right Keldorn. People still will build 1ch pure pvp chars, with this difference that their alt will be easier to craft items for main-pvp-character. And IS matter how many arbitrary barriers we put. Now, there is less than 10 minutes between switching alts. Let's make it 6 hour. Do you think people will still use few alts ? I don't think so. And what if we make system that player can have ONLY 1 character ? Do you think people will still use specialized alts ? I don't think so ;)
Logged
Pages: [1] 2 3 ... 5
 

Page created in 0.107 seconds with 21 queries.