Other > Closed suggestions

Maximum level 41

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Badger:

--- Quote from: Reconite on February 04, 2010, 09:55:50 pm ---Because that's going to happen.

--- End quote ---

Oh look. Someone left this horn here. Toot toot.

Archvile:

--- Quote from: TommyTheGun on February 04, 2010, 08:56:12 pm ---That was ONE of the arguments.

Its Fallout, not just some MMO. And one of those things that must stay in every real Fallout game is TB :)
--- End quote ---

I love TB, mind you, in encounters I play TB exclusively. There's no Fallout without TB for me. I love it not only because fighting and eating dinner at the same time doesn't decrease my effectiveness, or because I can safely get back after getting disconnected.  But TB is about tactics, and you can't really apply tactics when every battle can be resolved in one round, can you?

Anyway, things like the one that happened yesterday, don't have any bearing on whether chars are too powerful or not. It was just a freak accident, caused by a design flaw (/h + caravan + TB). TB won't work as an exclusive system in an MMO, I came to terms with that fact. Number of hit points isn't here to blame.


--- Quote ---Anyways - the biggest problem is - now you want f.e. 7 more levels, after you make few chars like this, you gonna ask for more levels, since the game would be boring again. Rising lvl cap aint any solvation for players which are bored with the game. IMO we should think about something else, since the chars on 21 lvl already have shitloads of HP, skills etc (even weak 21lvl char can take few bullets without worrying about it).

--- End quote ---

No, because there's only a finite number of perks and skills that give you a significant advantage over those who don't have them. There's only so many Lifegivers you can take and only so much chance to hit you can have. In general, investing a lot in single skills gives diminishing returns, so it's just about more versatility. In between shooting plasma bolts and crafting MFCs, I would just like to punch some Deathclaws from time to time for fun with that Power Fist I could craft, without making another char, you know?

I deliberately stated, that further HP growth should be decreased. I have never wanted high HP tank chars, which might seem contrary to what I wrote about TB, but is not. As much as I like long TB fights, I also like the threat of western-like single shot situations. I just think there's a golden mean and the ~250 HP limit is about right. Those extra 20-30 hit points are more of a symbolic reward for leveling, they won't make a difference in the end-game experience. Heck, give me those extra levels even without any extra HP.


--- Quote from: Reconite on February 04, 2010, 09:55:50 pm ---Because that's going to happen.
--- End quote ---

Bugs have to be thoroughly tested before being reported!

TommyTheGun:
How do I...

Let's see - I have a char, thats not a hp loaded tank but still can take some fire, is crafter + a bit of a trader and a bit of a scout and still can kick some asses in one round, smoke a cig and write a poem with his 12AP + 2 BM. All that without BRoF and leveling him was not a hell... You see - as long as its not about PvP, this char is really sweet and i don't imagine anything more that would make him better, without using up all of the skills. What I mean - to create a powerfull badass 21 levels was just enough. Its not that since i already have a char I like, I dont want other people to be able to do it with additional lvls. But since I can create really nice and somehow comlete char on 21 level, it means that with more lvls every city would be spawned with ultimate badasses, which can do everything, craft everything and also write some poems :p. This game is about gangs, groups, factions, cooperation etc - every single level more would be killing it IMO.

Sorry If i didnt make myself clear enough, I'm drunk again - I did my best :)

UbiValkin:
First of all, sorry for english.

Why do you all thinking almost in one direction? This is fallout online, very rough mmorpg, so if you find something hard, you need to make this much more harder! With each level after 21, character will become more older and older and older.

With each level up:
Each skill 0-1% staying unchanged;
Each skill 2-101% drops on 2;
Each skill 102-126% drops on 3;
Each skill 127-151% drops on 4;
Each skill 152-299% drops on 5;

HP per level only partly, or even staying unchanged.

All i want to say, after 21st level, character will become more focused in some skills, if he want to keep his small guns on high, he must spend all his SP on it. OR, also, if he want to change some skills, he don't need to start new character, he simply will morph from one to another with help of time.

Archvile:

--- Quote ---as long as its not about PvP
--- End quote ---

As long as it's not about PvP, any randomly generated char would suffice. Beating mindless AI has never been challenging.


--- Quote ---But since I can create really nice and somehow comlete char on 21 level
--- End quote ---

Complete, as long as it's not about PvP? ;)
I don't want to come off as a bitter player who asks for more, because he sucks at PvP. I haven't even had a 21 level char since September. I could very well create an efficient killing machine right now, it's not advanced mathematics. But a char unable to wipe his own ass, no matter how efficient in combat, would just be not enjoyable for me. Currently there's too many be-or-not-to-be choices. With a little more space for development, there would be a little more space for less important options as the initial "must-have" barrier would be passed.


--- Quote ---every city would be spawned with ultimate badasses, which can do everything, craft everything
--- End quote ---

Come on, Tommy, "a bit more" is not "everything".

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