Other > Closed suggestions

Maximum level 41

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God of Thunder:
I dont like this idea, it will make every character quite universal - everyone will have 200% outdoorman, repair, 100% first aid and doc, and there will be skillpoints left for science, barter and lockpick. And with so many perks you will take every defensive and offensive perks that exists, you wont have to choose between toughless and more criticals, and everyone will take two lifegivers, and plenty of Gain attributes perks, and everyone will take sniper, what will be terrible (imagine sniper perk + 10 luck: 100% for crit hit with LSW or minigun, that would be crazy!).

For sure, I dont like this idea.

Krej:

--- Quote from: God of Thunder on March 19, 2010, 12:39:00 pm ---I dont like this idea, it will make every character quite universal - everyone will have 200% outdoorman, repair, 100% first aid and doc, and there will be skillpoints left for science, barter and lockpick. And with so many perks you will take every defensive and offensive perks that exists, you wont have to choose between toughless and more criticals, and everyone will take two lifegivers, and plenty of Gain attributes perks, and everyone will take sniper, what will be terrible (imagine sniper perk + 10 luck: 100% for crit hit with LSW or minigun, that would be crazy!).

For sure, I dont like this idea.

--- End quote ---

pretty sure no new perks would be added, too op
I dont mind higher lvl cap (I think) IF xp decay from critters are removed + mobs walk at their old pace instead of comming at you on rollerblades. also want old encounter system.

God of Thunder:
I think, that char can still evolve after lev 21, but in my opinion it should gain only let say quantity adventages, not quality adventages, and that this adventages should move back after death. So I like the idea with I just posted yesterday with implants that increase hp, but disapear after death.

It wouldnt bother me, getting levels after 21 lev, but char with 21 lev should gain only hps and skillpoints and it should lose all or much of them after death.

The first reason is, that with 21 lev player really need to choose if he specialise in combat or crafting, sniping or big guns or in "taxi". When max lev will be higher universal character will be normal thing. In rpg, specially morpg character system should force specialisation and role playing. With max 41 everyone will play it like Diablo, just leveling up and smashing others.
Also its my opinion becouse just now you need to use bots or play 10 hour a day to get 21 lev in a week. When someone (like me) have only 1-2 hour per day for playing and dont want to use bots, he wont get even 30 lev before wipe. While botters and maniac players will kill me every time I met them, and will have tanklike hps. However the first reason is more important.

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