**New standard suggestion disclaimer**
[By posting suggestions on the forum, my goal is to inspire, and give people new ideas, i am not so much begging for new content, as hoping to inspire the dev's, and community to look at things differently, and rethink old ideas.]
Alright, the idea is pretty simple.
Allow players to keep leveling up past level 21, up to level 30, but remove the option to gain normal perks and more HP etc. but add new perks, such as ones to allow you to get inside special PvE areas. suggested perk ideas.
Req, lvl 24: Another Day, Another Notch in Your Belt: Displays how many Notchs are in your belt when someone examines your character. (Can be taken many times, for when you run out of special perks to take, made to be the only option left, and allowing players to show off their levels by having people examine your character.)
Req, lvl 24: Wasteland Wanderer: Allows you to see special areas all throughout the wasteland. (Made to work with PvE "dungeons" to allow high level players to visit bigger ones.)
Req, lvl 24, 3 CH: Famous Face: Gives NPC's a special text floater sometimes, asking if your good deeds are true.
Req, lvl 24 6 ST: Famous Monster: Gives NPC's a special tex floater sometimes, asking if your evil deeds are true.
Req, lvl 27, 3 CH, 6 IN, 6 luck: Animal Friend: Most smaller animals won't attack you anymore, but larger ones such as deathclaws or molerats will still bite you. (Made to make getting past giant rats and low level stuff easier, without wasting a combat perk slot.)
Req, lvl 27, 8 ST, 10 EN, 8 AG: Horrigan's Cousin: You spread fear where ever you go, so much so that people who wouldn't talk to you normally won't dare turn you away. (Allows you to speak to most NPC's such as traders or doctors without passing the IN or CH check.)
Req, lvl 27, 5 CH, 8 EN: New Blood and Guts: Your will is strong and your spirit cannot be tamed, quests that are normally just out of your reach can now be taken and completed. (Gives a +1 to all stats for NPC quest checks)
Req, lvl 30, 9 CH, 150 speech: Wasteland Sinatra: Encounters such as mobsters, and other criminals won't attack you anymore, but however will still shoot you if you get to close to them.
Req, lvl 30, 8 IN, 6 EN: Vegetarian: Fruit no longer gives you radiation, and heals +2 HP for every mutated fruit you eat. (If a minigunner stops to eat 10 fruits in the middle of a TC battle he's soon to be kicked out for being stupid..)
Req, lvl 30, 6 IN, 9 CH. slaver perk: Slave Master: You no longer use up rope when catching a slave, as you no longer need to use as much rope to bind them. (Useful for slavers only, you still need to carry rope on you, but you don't use it up when catching a slave.)
Alright, these might not be the best ideas, but while PvP should be balanced around level 21 characters, allowing people to gain things for playing a character for a longer amount of time should be there as well, it won't ever be like WoW where you can spend years on it, but a little something for PvE/Loner types is always good.
-Ulrek-