Other > Suggestions
First Aid requires First Aid Kits
Candy:
man, suggestions like this makes the game less enjoyable. Sneak is next to useless and pretty much everything else beside first aid science and repair is useless. I dont want first aid skill to be useless in the next update -.- instead of modifying what already works, devs should introduce new game mechanics to make the game more enjoyable...
Giemz:
--- Quote from: Nice_Boat on January 29, 2010, 11:06:44 pm ---I call bullshit on this one.
--- End quote ---
You ever saw even one person who specialize in combat medicine? I am not saying there is no use for FA in combat, god that statement would be retarded. I'm saying nobody plays a dedicated combat medic.
Yeah, doctor skill can un-cripple one person. One. FA skill can be used once, maybe twice in very long figths. There is no base to get specialized in combat medicine.
Nice_Boat:
--- Quote from: Giemz on January 29, 2010, 11:17:21 pm ---You ever saw even one person who specialize in combat medicine? I am not saying there is no use for FA in combat, god that statement would be retarded. I'm saying nobody plays a dedicated combat medic.
--- End quote ---
Yeah, I did (Dr Jovanka, there were 2 or 3 more I don't really remember). And the reason we don't see more is because being a dedicated medic and not a fighter with some basic (cause 120-150 FA and 80-100 Doc IS basic) medical knowledge (which all soldiers are supposed to have anyway, so it's not even unrealistic) is because it is boring as hell when compared with actually taking part in combat and getting satisfying kills.
Giemz:
Kills are not the only thing that brings the satisfaction. Being a crucial part of the team is too. To be honest I think the main problem in playing medic is that it shines in team play and sucks in solo. One thing that could help is having two distinct cooldowns, one for heal self and another for heal other. A person with the ability to provide 100hp heals to two or three persons during a figth will be more then wanted in a group.
As it is now, shooters could have a basic medicine knowledge, but there is no need for someone with 200FA, 160 Doc and only 100-120 in SG i.e. apart from hardcore RP. And being a medic is boring because you can't actually be a medic. You are a one-use medpack.
Misiolap:
With current cooldowns on FA specialized combat medic is not very effective.
With 200 FA cooldown is 90seconds.
With 300 FA cooldown is 60 seconds.
That means with FA specialized build you can get into action around one time per minute, and in that time you can heal one person - which means you heal around 200HP per one minute.
In contrary player with big gun can do around 150 damage with each burst, which takes him several seconds.
That's why every fighter has to have a knowledge in medicine, because he can be pretty much dead after the first contact with enemy and don't have time to wait for medic to get to him from the other end of the map (especially when medic can be killed on the way or have to use FA on himself)
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