Other > Suggestions

First Aid requires First Aid Kits

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Roachor:
It's not about realism, this game isn't anywhere close to realistic. Limiting healing to 20 hp? At that skill level is this max reached at? What cooldown would this have, like 4 seconds?

Giemz:
You don't see combat medics because the cooldown means there is no chance to be one. If the cooldown start to get lower like 150 [4 min] 200 [3 min] 250+[1.5 min] then you will start to see combat medics taking part of groups.

People turning into ghouls instead of dying from radiation sickness is retarded. Idea of walking from Los Angeles to San Francisco in less then a day is retarted as fock. Thinking you can make a SMG from junk found in a junkyard is retarded too. Yet you don't complain because fun trumps realism by a longshot. So why now?

Attero:
how does the heal from FA look like ? max heal = FA skill level ? or smth like this ?

I think that reducing the CD by half and amount healed too should help alot.

Then First aid kit could be added as way to heal with increased success

EDIT ; combat medics ? hmm maybe add perk - requires 150 FA , 120 Doc 8 int, 6 end  - reduces FA and doctor Cooldown by half or so.Another rank would reduce it by another half ...smth like that

Nice_Boat:

--- Quote from: Roachor on January 29, 2010, 11:00:47 pm ---It's not about realism, this game isn't anywhere close to realistic. Limiting healing to 20 hp? At that skill level is this max reached at? What cooldown would this have, like 4 seconds?

--- End quote ---
Actually, FA makes the tactics employed more realistic, cause people tend to stick together if they can aid someon when he's knocked down or something like that. This change would not only damage PvP and make PvP-specific builds obsolete, it'd kill the game for all the low-level loners (can't craft anything, can't use FA to get exp on weak critters -> can't advance in the game) and make it next to unbearable for everyone else (some raiders roughed you up? game over for the next 2 hours or cough those painfully crafted meds up). There's been all sorts of retarded ideas posted here and on NMA, but I'm pretty confident that this one takes the cake.


--- Quote from: Giemz ---You don't see combat medics because the cooldown means there is no chance to be one.

--- End quote ---
I call bullshit on this one. You see A LOT of combat medic-like behaviour, especially with helping knocked down people get back on their feet (oh-so-unrealistic, amirite?) and you do see specialised medics helping with the weakening condition. OP has absolutely no idea what he's talking about.

Roachor:
You want to see realistic post apocalypse watch "the road" it's boring as fuck.

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