Other > Suggestions

First Aid requires First Aid Kits

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vedaras:
well most healing is uses when fighting not pvp, so i think healing is good then and hurts noone.

Nyan:
it should be something like: only medics can use it during a fight or you have to hold some king of item in your hands, not necessarily one that have limited ammo/points. With this thing, gunners etc wont be able to heal themselves and there would be some combat medics. Everyone is happy

Roachor:
yeah who has time to spend 3 ap during a pvp fight, those last like 3 seconds max.

Badger:

--- Quote from: Roachor on January 29, 2010, 09:14:29 pm ---This is retarded, FA is the only thing that makes this game playable. Even at max end you only gain like 10 hp every 5 minutes or something, and when you are fighting centaurs and floaters hth you need to heal about twice a fight.

--- End quote ---

No, what's retarded is regenerating gunshot wounds in about four seconds, and it requiring nothing but a bit of arm waving. If you want healing mid-fight, you should be using stimpaks not performing complex medical procedures. Right now stimpaks are useless, and that needs to be addressed. Hell, maybe even a interface button to just jab yourself with a stimpak.

What motivates me is how being a medic isn't a real role in fights. You're not rushing around trying to heal people, everyone just hits their '5' key and clicks themselves between getting shot. But this is also hampered by how fast fights are - by the time you run up to your intended patient, he's likely to be dead. Similarly, the 20hp gap between unconsciousness and death isn't long enough to save someone. And the fact that you can only really heal one person per fight.

Nice_Boat:

--- Quote from: Badger on January 29, 2010, 10:19:56 pm ---No, what's retarded is regenerating gunshot wounds in about four seconds, and it requiring nothing but a bit of arm waving.
--- End quote ---
Yeah, and using a needle with some medicine to regenerate gunshot wounds, chemical burns and damage from explosives makes perfect sense.


--- Quote from: Badger on January 29, 2010, 10:19:56 pm ---If you want healing mid-fight, you should be using stimpaks not performing complex medical procedures. Right now stimpaks are useless, and that needs to be addressed. Hell, maybe even a interface button to just jab yourself with a stimpak.
--- End quote ---
So, another skill down the drain because a person that doesn't really fight thinks it's the way to go? Everyone supposed to make new builds because "stimpaks are useless" (well they really aren't, they're just expensive - but how the heck are you supposed to know that  ::))? Gotta add another 2 hours of crafting stimpacks before fighting because the 2 hours spent crafting ammo isn't enough? Getting exp nerfed into oblivion because you have to wait who-the-fuck-knows-how-much before your HPs regenerate on your own and you don't really want to be carrying those valuable medical supplies for a simple centaur run is what we need in this already overly laborous game? What a splendid, absolutely glorious idea.


--- Quote from: Badger on January 29, 2010, 10:19:56 pm ---What motivates me is how being a medic isn't a real role in fights. You're not rushing around trying to heal people, everyone just hits their '5' key and clicks themselves between getting shot. But this is also hampered by how fast fights are - by the time you run up to your intended patient, he's likely to be dead. Similarly, the 20hp gap between unconsciousness and death isn't long enough to save someone.
--- End quote ---
Raged and LOL'd at the same time. 8/10. Would rage and LOL again.


--- Quote from: Badger on January 29, 2010, 10:19:56 pm ---And the fact that you can only really heal one person per fight.

--- End quote ---
That's almost as good as the one before. 7+/10. Well trolled sir.

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