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Author Topic: encounter window  (Read 4803 times)

encounter window
« on: January 29, 2010, 10:59:55 am »

encoutner window shouldnt show players,

that would cut most noob hunters

ty
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Lexx

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Re: encounter window
« Reply #1 on: January 29, 2010, 11:04:51 am »

If you go around your house and there is a dog, a cat and a woman. Do you only see the dog and the cat?
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Re: encounter window
« Reply #2 on: January 29, 2010, 11:12:29 am »

do we play a game or RL ?
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Lexx

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Re: encounter window
« Reply #3 on: January 29, 2010, 11:21:18 am »

If you go around a house in FOnline and there is a dog, a brahmin and a woman. Do you see just the dog and the brahmin?
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Re: encounter window
« Reply #4 on: January 29, 2010, 11:24:24 am »

If you go around a house in FOnline and there is a dog, a brahmin and a woman. Do you see just the dog and the brahmin?

telekinesis))
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Re: encounter window
« Reply #5 on: January 29, 2010, 11:57:09 am »

if you see a woman then the woman can see you too ... same goes for creatures...

ok lets say it differently - outdoorsman is a knowlage of animals plants and terrain.
it lets you move faster  - ok . its lets you know there is enemy ahead due to tracks and smelsl whatever - ok. It lets you know there are caravans or patrols ahead - they make noise shit whatever - ok

but we can assume players learned (with some level of outdoorsman maybe themselves or just free) to conceal their tracks ,  not make noise etc etc ...

now getting back to the pure fact that this is game - there is no reason to support newbie hunting.
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Re: encounter window
« Reply #6 on: January 29, 2010, 12:00:12 pm »

But nobody but regular-PK really hunt newbies coz' there's no point in such behaviour ;)
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Lexx

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Re: encounter window
« Reply #7 on: January 29, 2010, 12:04:43 pm »

Well, if you run around in highly populated areas, this is what can happen. If you move outside of "popular routes", you don't meet any players at all.
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Re: encounter window
« Reply #8 on: January 29, 2010, 12:46:10 pm »

define populated area ?

it looks like populated area - anywehere where either exp or drop is good ... cutting that out you are left with scorpions molerats and other low exp worhtless mobs or places where you are gonna get shoot dead on sight by npcs ... zzz
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Lexx

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Re: encounter window
« Reply #9 on: January 29, 2010, 12:53:13 pm »

Not really. The worldmap is big and I've placed special encounters all around and not just in the areas where players think.
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Re: encounter window
« Reply #10 on: January 29, 2010, 01:45:24 pm »

special encoutners ...thing is thats not the thing ><

lowbies cant realy do them, and even if they could its mostlikely they will never find them as can realy new player tell whats populated area and where its not ? only by the fact that when he tries to grind he gets killed over and over - not realy fun perspective .
 .letting aside search for "Secial encoutners" with chances of being "zerged" by some riders or whatever with guns blazing while searching for them..


but whatever thats not the point - thing is that there is no reason to make it easy to hunt lowbies / solo players in the wastes.
« Last Edit: January 29, 2010, 02:12:26 pm by Attero »
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Re: encounter window
« Reply #11 on: January 29, 2010, 03:15:24 pm »

Populated areas are those where players often travel through. Same as if you look at a map of plane routes, you can easily tell which areas are "populated" by planes and which are not. If you travel from town A to town B in a straight line, then obviously you are more likely to encounter somebody.

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if you see a woman then the woman can see you too ... same goes for creatures...
[...]

No. It depends on who sees whom first. For example I can notice somebody far from a hill. And then I have the initiative, I choose what to do: confront them or avoid them.

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now getting back to the pure fact that this is game - there is no reason to support newbie hunting.

Nobody is "supporting" newbie hunting. Rules are the same for everybody. In Fallout 2 you had NPC highwaymen and other bandits encounters, but in an MMO you also have human highwaymen. What's wrong with that? If you know, you're not strong enough to survive a conflict, then try to avoid it. If there's a high chance to meet somebody in some area, then of course, bandits will use this area as their hunting grounds.

And the fact that this is an MMO game means that you don't have to travel alone. I'm sure that there are players who would agree to play as your bodyguards just for the heck of it.

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thing is that there is no reason to make it easy to hunt lowbies / solo players in the wastes.

That's so silly. Survival is all the wasteland is about. People group themselves to survive, to gain advantage over other groups. If you expect that the weak should be "magically" excluded from this very natural law then you don't understand this game.
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Re: encounter window
« Reply #12 on: January 29, 2010, 03:43:10 pm »

Archvile lol in F2 i belive i only died to enclave when was trying to sneak to their base...

And there is base differance , you fight the encounter to get the exp / loot and you get jumped by people that finish you in one round.


No routes between cities are actually safe , we speak of areas where grinding is very lucrative (groups fight vs groups and you can just sit back and finish them one by one when they fight each other ..) in those spots you will find groups led by high charisma + outdoors players that look for "player encoutners"


heh none will protect you for free - this or other way they will want something in return and actually when being jumped by 2-4 players you more likely need a whole group to help you lol ...


And as for supporing lowbie hunting - for some time now mmos got noob protection as high priority , it feels like at beggining of mmos where just newly made cahracter could be chopped for the little cash he menaged to farm or simply for the fun of it - they died quite fast even through being free...

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Re: encounter window
« Reply #13 on: January 29, 2010, 03:53:05 pm »

It still doesn't change anything. If you know that some areas are dangerous then either avoid them or form a strong enough group to be capable of defending itself.
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Re: encounter window
« Reply #14 on: January 29, 2010, 04:11:15 pm »

its fail thinking
1) there is real lack of good exp spots - the ratio is around 1:10 (good spot : others ) and with the exp drop with higher levels i can only guess how the ratio will grow above 15 lv ..
2) lucartive spots arnt that lucrative when you need to share with others ..
3) the chat options are rather limited here so making group is another hassle


and finally this is blind wheel - when one needs to level while being constantly killed and forced to the boring craft over and over by the time he is "strong" he hates everyone so much that he goes PKing lowbies himself ...
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