The problem with stealing is the risk vs. the reward. Levelling up a stealing alt is a pain in the ass, but once you have, you run around as a bluesuit and have nothing to lose.My solution:Thieves can only see items of similar or less value to their own inventories on their victims. For example, if a thief is carrying nothing, he can't see anything on his victim. If the thief is carrying $250 worth of gear/money on him, he can see items worth $250 and below on his victim. If the thief is carrying $1000 worth of gear/money, he can see items worth $1000 and below. Etc.A system where you can get items for free from other players without risking anything yourself makes no sense. So, there should be something for the victim to gain as well as the thief to lose. Ideally if the thief dies, his gear would automatically go to the victim. But that would require some kind of guard based magic.But I really think PvP stealing should be disabled. I don't see how it improves the game at all.
But I really think PvP stealing should be disabled. I don't see how it improves the game at all.
Furthermore, if caught stealing from another player. I think guards should attack you.
Alright, this is derailing into work arounds.As stated, player to player stealing is just a bad idea in general. The entire prospect of it just hurts players, and rewards those who can't get their own things. Lets say I walk into town just got some nice loot from a Hub Patrol, I go to sell it, someone thieves it from me. They just got a nice item without any consequence ESPECIALLY if they didn't get caught.This suggestion was to prevent that, and in terms of realism IT MAKES SENSE.I see no REAL REASON why this shouldnt be implemented, other than claiming that I am just whining about being stolen from and want it to be nerfed.
Alright, let me give you an example where you can steal however much you please and no one can do a damn thing.Junktown, if someone steals and they get tagged as a thief, you can kill them right?Wrong, pull out a weapon and the guards kill you. So that thief just keeps pickpocketing you and you have no defense at it. It is not right, I understand that the wasteland is harsh, but this is an example of BAD game mechanics.