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Author Topic: Ultra Merceneries  (Read 2828 times)

Re: Ultra Merceneries
« Reply #15 on: March 04, 2011, 06:28:07 pm »

Are we ever going to get respawnable followers? (Not mercs) Having a crew that you've levelled along with your character would be very rewarding.

think its BAD idea .. think it takes 1 day to make a 12x HP energy merc into 200++ hp merc and from what i know they dont have level CAP so 2-3 weeks = 700hp follower?
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DocAN.

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Re: Ultra Merceneries
« Reply #16 on: March 04, 2011, 06:43:51 pm »

Indeed, but let's consider prices of mercs are in reasonable regions, 1-2k caps for a ghould + a new sniper rifle isn't good either. ;)

maybe few days after wipe, coz now ghoul with sniper cost around 20k
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Re: Ultra Merceneries
« Reply #17 on: March 04, 2011, 07:21:49 pm »

If mercs don't have a level cap...can't remember since I've lost count the times I've gotten to the high teens and lost a merc I'm sure it would be quite easy to give them one. Granted i still like the idea of build a merc where you get to choose what armor/load out it comes with (the armor would probably have to be several times the price of the actual armor in game since it's a skin and doesn't det. Having them start weak as fuck similar to a PC and making people earn strong mercs instead of having them given out beefy. That may require being able to have them respawn but for a hefty price around what you paid originally.
« Last Edit: March 04, 2011, 07:24:35 pm by Slaver Snipe »
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Michaelh139

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Re: Ultra Merceneries
« Reply #18 on: March 04, 2011, 10:42:40 pm »

think its BAD idea .. think it takes 1 day to make a 12x HP energy merc into 200++ hp merc and from what i know they dont have level CAP so 2-3 weeks = 700hp follower?
They start at level 1.....
and stop at level 21....
They simply have a huge starting up bonus "90-130 HP + weapon + Never deteriorating armor.

The most I see a merc at lvl 21 having is about maybe 300-400 hp. (Humans)
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Re: Ultra Merceneries
« Reply #19 on: March 05, 2011, 06:34:22 am »

I do not like fucking with high statistics at the beginning of the mercenary idea, but the idea may have potential, if these mercenaries have some type of special abilities, such as a slave merchant MERC will be able to enslave the people 1-2 of his own ...

DocAN.

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Re: Ultra Merceneries
« Reply #20 on: March 05, 2011, 02:38:41 pm »

merc have lvlcap, they can lvlup 20 times, not more
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