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Author Topic: Trade Stealing  (Read 2221 times)

avv

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Re: Trade Stealing
« Reply #15 on: February 22, 2011, 12:26:19 pm »

How is this different from encountering a group of PK (with mercs/slaves)?
They get your items without any consequences too.
Pay attention when trading.

Both are bad features. It's been generally stated that killing without consequences is harmful to fonline.

And what comes to tips to deal with thieves with current situation, sure you can hand out tips. But the best tip is to not to enter safe cities. The moment I saw a thief with hotel room in hub I moved to raiders and have lived there ever since. Ofcourse there are always ways to get over things. But it doesn't mean something is fine and isn't to be questioned.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: Trade Stealing
« Reply #16 on: February 22, 2011, 11:55:49 pm »

Thiefs are just trolls they dont even stole from you becouse of loot, they just annoy you and have fun by pissing you off.
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Re: Trade Stealing
« Reply #17 on: February 23, 2011, 12:25:52 am »

Thiefs are just trolls they dont even stole from you becouse of loot, they just annoy you and have fun by pissing you off.

This.

I understand, and please note this, I understand that thieving is a part of the wasteland life, but the way that it is implemented in this game is a GIANT drain on it.
If you steal from someone, you just got their hard earned items with a skill that doesn't take that long to level (Don't question this, I have done a thief)

And as stated, in guarded cities like NCR and Junktown and the like, you cannot even pull out your gun to attack them, and stop them. They can just walk around grabbing peoples items with NOTHING to stop them. NOTHING! NOTHING AT ALL!


I am not saying GET RID of stealing, because then the thieves would be all wtf? about it.
This system MAKES SENSE. I have pointed out why aswell, if I am trading with someone, bartering my items. I am going to be paying an extreme amount of attention to my items, and the same when it is my inventory.


This is what I have to say about it.
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Re: Trade Stealing
« Reply #18 on: February 23, 2011, 10:15:15 am »

This.

I understand, and please note this, I understand that thieving is a part of the wasteland life, but the way that it is implemented in this game is a GIANT drain on it.
If you steal from someone, you just got their hard earned items with a skill that doesn't take that long to level (Don't question this, I have done a thief)
[/quote]

In my experience most people who are grieving aren't actually thieves. They just try to scare you away from the trader to trade themselves, or they just like to annoy the hell out of you. Don't blame thieves for that.
Level 1 bursters and their friends can take your items with just as much ease and without any consequences either. It doesn't even require leveling. Should we ban level 1 accounts with SMGs from towns or should we make it impossible to use bursting in guarded towns?


And as stated, in guarded cities like NCR and Junktown and the like, you cannot even pull out your gun to attack them, and stop them. They can just walk around grabbing peoples items with NOTHING to stop them. NOTHING! NOTHING AT ALL!

As stated by me, I have successfully bursted a thief in Junktown (inner town) without getting killed.
You need to be very quick. Having your gun in the 2nd slot, moving it to the active slot, burst, move the gun to the 2nd slot.
I'm sure it's possible in some NCR areas too.
As for NCR inner city, there's actually a simple solution:
Every failed thief gets arrested automatically and all his items are seized by the guards.
The thief gets jailed for a few real-time hours, which could depend on his rep with the town.
If there's a way to determine from whom the items were stolen (up to devs to say if that's possible to implement), victims can get them back for a fee.
The thief can get undeclared items back for a fee as well once his jail time is over.
The fee should be a percentage of the value of the items.

I am not saying GET RID of stealing, because then the thieves would be all wtf? about it.
This system MAKES SENSE. I have pointed out why aswell, if I am trading with someone, bartering my items. I am going to be paying an extreme amount of attention to my items, and the same when it is my inventory.

This is what I have to say about it.

You're also paying an extreme amount of attention to the merchant's inventory instead of your own's.
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pistacja

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Re: Trade Stealing
« Reply #19 on: February 23, 2011, 01:19:08 pm »

In Junktown hit the thief with an unarmed attack. If he fights back guards will take care of him, if not he will be the one running away.

Anyway something should be done, and I for one will not cry if there would be no pvp thief at all.
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Re: Trade Stealing
« Reply #20 on: February 23, 2011, 02:05:41 pm »

In Junktown hit the thief with an unarmed attack. If he fights back guards will take care of him, if not he will be the one running away.

Anyway something should be done, and I for one will not cry if there would be no pvp thief at all.

If you have no descent HtH skill and therefore don't do much damage, I doubt the thief will run away.
There's no shortage in grievers around traders.
If it's not by using an animation to pretend to be stealing to clear the merchant, it's by making the merchant inaccessible, pushing the merchant and/or player out of range of eachother, etc.
Yesterday I was harassed by 3 different people within 10 minutes while trading in the Hub.
I'm not sure about the 3rd, but 2 of them just used it to free the merchant.
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Re: Trade Stealing
« Reply #21 on: March 05, 2011, 06:28:40 am »

It seems this thread has dropped down to the higher pages.
I think this needs serious action.


Regards, Deagonx.
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