Thing is ghouls should never take rad damage and it should of been rad absorption not resistance.
When character turns from human to mutant his profile changes as follows:- -2 Ch, -2 Int (down to minimum 1)- +2 St, +2 En (up to max 10)- Gain +5 on melee dmg, +20 Hit points, +20% dmg res and + 4 Dmg treshold, +50 lbs (22 kilos) of carry weight capacity- Can't wear anything more than leather armors, can't use small guns or pistolsSimilarly for ghoul:- -2 Ch, -2 En, -1St (down to minimum 1)- +2 Pe, +2 Lk, +1In (up to max 10)- Gain +5 dmg per ranged attack (like Living anatomy perk), +10 feet of field of vision, +20% poison and rad resistances.- Lose 10 Hp and cant wear anything more than leather armors, can't use big guns ecc...
Another one... =/What's good in f.e. +2 to given statistic if it can't surpass 10 points one way or another? =/Now i'm still waiting for devs response about possibilities of reworking SPECIAL so the stats could be more than 10
THIS IS NOT BETA THIS IS SPARTA