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Poll

What character would you play ?

A mutant ! Slow, tough and powerful, that's me !
A ghoul ! Some crazy, slow and highly-intelligent sniper.
A human. A polyvalent char, yes sir !
I would try all of them, I have no favorite race.
I would prefer everyone to play humans characters.

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Author Topic: Wanna play as a mutant or a ghoul?  (Read 20782 times)

Alvarez

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Re: Wanna play as a mutant or a ghoul?
« Reply #45 on: January 11, 2010, 06:35:50 pm »

* Reconite wonders how much hp an Endurance 20 character would have.
Definitely need players with about 400 hp walking around, don't forget those lifegivers too.

That must be the guy with Frank Horrigan skin.
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Wallace

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Re: Wanna play as a mutant or a ghoul?
« Reply #46 on: January 11, 2010, 06:59:19 pm »

* Reconite wonders how much hp an Endurance 20 character would have.
Definitely need players with about 400 hp walking around, don't forget those lifegivers too.

I thought that several posts before i made myself clear about canon SPECIAL values concerning different races

Stop exaggerating about 20 Endurance and 400hp when Deathclaws and Super mutants can have 13 Endurance TOPS, which is about 26 HP more than healthiest humans on level 21 and those races certainly deserve such HP bonus because mutants and deathclaws are obviously much tougher than humans (plus the're bigger targets and thus much easier to hit in RT combat)

Please, do some calculations before putting some random exaggeration next time

EDIT: Forgot to tell you that Muties have additional initial +10 hp and DCs have +15, which is still not that much in total
EDIT2: Ghouls suffer -5 initial hp but otherwise can have 1-10 endurance (+10% built in normal damage resistance)
« Last Edit: January 12, 2010, 12:32:05 am by Wallace »
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Re: Wanna play as a mutant or a ghoul?
« Reply #47 on: January 11, 2010, 10:59:29 pm »

Not to mention if you've ever played as those races not being able to wear armour screws you over pretty badly. Even with 200+ hp you won't last very long taking full damage.
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Wallace

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Re: Wanna play as a mutant or a ghoul?
« Reply #48 on: January 12, 2010, 12:22:10 am »

Another one who doesn't know a thing about other races...

Deathclaws and Super Mutants have built in "armor" due to their thick leathery skin - not to mention about advanced racial perks which give bonuses to various damage resistances

Besides i dont see any reason for armorer crafters not to be able to make leather/metal armors for muties and at least a some robes for deathclaws
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Maxim

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Re: Wanna play as a mutant or a ghoul?
« Reply #49 on: January 12, 2010, 04:27:03 pm »

I want to play as DOG! :P On laws and schematics from F-Tac. Ultimate 15 action points sneaking machine with Slayer  :P
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Re: Wanna play as a mutant or a ghoul?
« Reply #50 on: January 12, 2010, 07:52:02 pm »

Another one who doesn't know a thing about other races...

Deathclaws and Super Mutants have built in "armor" due to their thick leathery skin - not to mention about advanced racial perks which give bonuses to various damage resistances

Besides i dont see any reason for armorer crafters not to be able to make leather/metal armors for muties and at least a some robes for deathclaws

First of all, don't question my fallout knowledge, I've been playing fallout since the demo was released and have played it constantly since then. Supermutants could take vat skin which is just a dodge bonus and hide of scars only gives 15% res. Yes armour for mutants and ghouls could be possible but it does not exist. As for deathclaw robes, if they were a playable race you'd need to use the goris skin all the time because adult deathclaws are too big and it's the only plausible way you could interact with anyone without them shooting you on sight.
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Wallace

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Re: Wanna play as a mutant or a ghoul?
« Reply #51 on: January 13, 2010, 12:06:03 am »

First of all, don't question my fallout knowledge, I've been playing fallout since the demo was released and have played it constantly since then. Supermutants could take vat skin which is just a dodge bonus and hide of scars only gives 15% res. Yes armour for mutants and ghouls could be possible but it does not exist. As for deathclaw robes, if they were a playable race you'd need to use the goris skin all the time because adult deathclaws are too big and it's the only plausible way you could interact with anyone without them shooting you on sight.

Uhm... i've questioned your knowledge because you've said that " Even with 200+ hp you won't last very long taking full damage." which is equal to saying that muties have no inborn resistances (but in fact their skin is a little better than leather armor)
Besides:
- "Vat Skin" is just an AC bonus - correct
- "Hide of scars" is a Deathclaw perk - gives +15% to all resists. except fire (2 ranks)
- S. Mutant perk is "Tough hide" which gives +15 to AC and +10% to all resists (2 ranks)

Well if D.claws were to be playable i would suggest goris' skin (robed or not)
And yes - playing a Deathclaw would probably be a hardcore when trying to interact with many NPC or at least entering most towns. Even though i just cannot imagine that i could not play a Deathclaw some day, hope that dream is still to come true ;) (I've liked playing DeathClaws most of all races in Fallout P&P 2.0)

"Yes armour for mutants and ghouls could be possible" - agree as they aren't so damn clumsy not to make themselves some protection in some form of armor or other (in follout 1 & 2 there were almost no need for it cause you've played as human - and it also showed how isolated Muties were that "nobody cares for them enough to make an armor,or anything else, that fits them)
"but it does not exist" - Doesn't exist for now, but we do have crafting system which could be harnessed to make some Non-human armors... after all in previous fallouts crafting system didn't exist too :)

Well sorry for saying that you don't know a thing, now i see you do, but please be more accurate and specific next time to avoid misunderstandings such as this one
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craft, Craft, CRAFT! (armors)
sometimes repair dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!
Re: Wanna play as a mutant or a ghoul?
« Reply #52 on: January 13, 2010, 12:39:53 am »

Don't forget 2xThoughness perk = +10% dr and +4 dmg treshold

Anyway Though hide would probably be modified in a similar manner as Though (or could stay as it is in FT to compensate for armors...).

Never the less, with a specialized build you could still make over the top s. mutant tanks and ghoul snipers, but you'd have to plan it in advance when you create the char; even if special stats can't go over 10 you could take St 8 on your initial human char to reach 10 (with the racial boost once you turn into super mutant) and the additional racial bonuses (like +5 melee dmg and extra carry weight) would partially compensate for the missing points of strength you would have in FT.
It's the same as if in FT you'd invest less points in St during char creation, counting on future weapon handling perk or the St boost you get when wearing Pow armor.

Ofc if the devs will be able/willing to change the special stats limits, I'm in favor of potential St 13 super muties, but if it isn't possible I still think this compromise (the proposition in my previous post) would be acceptable.

P.S. As a matter of fact I'd be more than happy even if we got just the possibility of switching the standard bluesuiter skin with other skins, regardless of racial bonuses.
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Wallace

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Re: Wanna play as a mutant or a ghoul?
« Reply #53 on: January 13, 2010, 01:35:42 pm »

Don't forget 2xThoughness perk = +10% dr and +4 dmg treshold

Anyway Though hide would probably be modified in a similar manner as Though (or could stay as it is in FT to compensate for armors...).

Never the less, with a specialized build you could still make over the top s. mutant tanks and ghoul snipers, but you'd have to plan it in advance when you create the char; even if special stats can't go over 10 you could take St 8 on your initial human char to reach 10 (with the racial boost once you turn into super mutant) and the additional racial bonuses (like +5 melee dmg and extra carry weight) would partially compensate for the missing points of strength you would have in FT.
It's the same as if in FT you'd invest less points in St during char creation, counting on future weapon handling perk or the St boost you get when wearing Pow armor.

Ofc if the devs will be able/willing to change the special stats limits, I'm in favor of potential St 13 super muties, but if it isn't possible I still think this compromise (the proposition in my previous post) would be acceptable.

P.S. As a matter of fact I'd be more than happy even if we got just the possibility of switching the standard bluesuiter skin with other skins, regardless of racial bonuses.

I didn't forget about Toughness perk for a single moment. Its just that other races gain perks every 4 levels thus allowing to have only 5 perks till level 21. So in this case almost no one would pick such inferior perk when there is still many advanced racial perks better than this one

There could be some quests to become ghoul or mutie but i prefer as starting non-human character from a scrach, not as a mundane, puny human ;)

Racial bonuses such as bonus melee damage/carry weight/sequence /etc. is only a partial sollution - however - if every excess SPECIAL point spent over max ten allowed in char creation screen would affect derived stats as normal and keep their levels upon entering the game, then THIS would be acceptable
« Last Edit: January 13, 2010, 01:37:29 pm by Wallace »
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craft, Craft, CRAFT! (armors)
sometimes repair dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!
Re: Wanna play as a mutant or a ghoul?
« Reply #54 on: January 28, 2010, 08:38:50 pm »

I think we should keep the stat min/maxs for non humans from tactics.
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Re: Wanna play as a mutant or a ghoul?
« Reply #55 on: March 14, 2010, 11:55:53 pm »

yes, you shouldent be able to have high int and be forced to have low int. yes, you should have lower chrisma with some humans and be shot on sight in some towns. but in broken hills you get better prices. also, if somone wants to be a mutie just have em go to vault 12 for scav skin and for the other muties just go to the military base. wontt be regular ghouls but they will still look like em
dam smoothskins
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Re: Wanna play as a mutant or a ghoul?
« Reply #56 on: April 01, 2010, 01:38:20 pm »

Damn.. seems like this topic got peoples attention..

I will stay out of the somewhat touchy subject of stats, and just cheer on the devs for their hard work, and trust in that they make a solid ground for us to make remarks about when they implement other playable races :)
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KaptenStofil
Zpider

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Re: Wanna play as a mutant or a ghoul?
« Reply #57 on: April 01, 2010, 04:55:50 pm »

ghouls should have 3 ch, and be alowed to trade and talk in mutant  tollerant towns. they would also be [rptected in bh and have many chances thar
gecko is thee best place for ghouls to be
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Mr Feltzer

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Re: Wanna play as a mutant or a ghoul?
« Reply #58 on: April 02, 2010, 09:37:59 am »

Yeah I Agree with This, But there should be Clothes for Humans Aswell
EG:
Dude with Yellow Shirt: Rifles
Green Shirt Guy: SMG's
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Re: Wanna play as a mutant or a ghoul?
« Reply #59 on: April 02, 2010, 06:42:06 pm »

i like the idea realy but i think the game has more important problems.....  :'(
i mean the server lag what brings us new characters, weapons, skills, skins, races.... if we have monster lags and cant realy play nice :)

that should not be a flame only remind you  :-*
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