Author Topic: Character Animations  (Read 146354 times)

Offline Surf

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Re: Character Animations
« Reply #195 on: November 22, 2011, 04:24:26 pm »
VERY nice Karpov, you're the man. :D It looks almost the same as the original. Well done.

Re: Character Animations
« Reply #196 on: November 22, 2011, 05:25:12 pm »
Nice work, as usually, Karpov :) I liked almost all of them, maybe except the last one, which looks a little bit weird, but I can't explain why. It definitely missing something, or maybe, as you said, it's just too fast. Everything else is just great. Hope to see more coming from you in December.

By the way, maybe it's time to start building a working prototype of the game in 3D? So far we only missing a few (6 or 7, to be precise) NPC armors and clothes, while everything else seems to be done already. What do you think, guys?
That's a good idea. We should stress test it and check how it looks in action. It will be easier to find out bugs.

Anyway, Karpov - great work as always :D So little left to be done!
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'cause I ain't your fucking brother.
We fell from different cunts,
and your skins an ugly color!

Offline Luther Blissett

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Re: Character Animations
« Reply #197 on: November 22, 2011, 08:00:23 pm »
Karpov - I can't believe how good those are looking now. Excellent.
Graf - Very good idea to test a prototype - though there's probably a bit more work to do that it looks like :
- Those death animations may need doing separately for each armour, so "sliced armours" might need preparing and rigging for several other models too.
- We'd also need to work on the game object / model object linking for it to be playable.
- Death animations may need remaking for female models too

There's enough stuff to test though, I think. Maybe we need to take a sort of "inventory" of what's done and to do, then set up a "1st milestone" to test these basic things?

Also, I'd like to apologise for my inactivity recently - the time off from work I was expecting never happened - I finished one project, then had another one thrown at me immediately afterwards along with some general "real life" things. I'm still about though, and still intend on being involved. My next thing to do is still to put the Fragmotion rigging tutorial together, though I haven't had time to even look at it for several weeks. I won't be this busy forever though. The free time will happen.

Offline Karpov

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Re: Character Animations
« Reply #198 on: November 22, 2011, 10:22:56 pm »
Hello again, I just completed the plasma animation.

<a href="https://www.youtube.com/watch?v=O8uMzbZ4mPs" target="_blank">https://www.youtube.com/watch?v=O8uMzbZ4mPs</a>

Yes, maybe it is too fast.

Offline Surf

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Re: Character Animations
« Reply #199 on: November 22, 2011, 10:33:42 pm »
Amazing again. !  :)

As to adjust the length, you could take the soundeffect for melting people as a reference..

Offline Johnnybravo

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Re: Character Animations
« Reply #200 on: November 22, 2011, 10:35:21 pm »
Interesting, it does not even need to be detailed to look good (I thought it would look crap without looking liquid, but apparently it does not). What do you leave on ground? It should be fairly simple to change textured body mass to some meat/blood skin if you worry about it (probably linear fade or something).
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Re: Character Animations
« Reply #201 on: November 23, 2011, 04:04:22 pm »
@Karpov
You did an amazing work here. The animation simply looks good some minor adjustment to its length and its perfect I think.

@Graf
Building a working prototype for 3D could be a nice move would make testing things faster.

Offline Haraldx

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Re: Character Animations
« Reply #202 on: November 23, 2011, 07:04:16 pm »
Amazing job, Karpov! You deserve a medal! :3
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline Solar

  • Rotator
Re: Character Animations
« Reply #203 on: November 23, 2011, 08:00:56 pm »
Really nice stuff :)
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Offline barter1113

  • New Vegas fanatic =)
Re: Character Animations
« Reply #204 on: November 23, 2011, 08:58:21 pm »
Had it already done? How many animations are still left to do?

Re: Character Animations
« Reply #205 on: November 23, 2011, 09:57:54 pm »
Nice desintegration and shot animation!  ;D

Did you used a static or a rigged model for this animation, Karpov?

Had it already done? How many animations are still left to do?

Seconded. I'd like to start animating, but doing animations that are done is a bit pointless.
« Last Edit: November 23, 2011, 09:59:39 pm by Lizard »
Wasteland is a tricky business.

Re: Character Animations
« Reply #206 on: November 24, 2011, 06:05:51 pm »
My very first animated kick in Blender. Any suggestions what to animate next?

http://hotfile.com/dl/135888241/a968757/anim.gif.html
Wasteland is a tricky business.

Offline LagMaster

  • No. 1 Topic Starter
Re: Character Animations
« Reply #207 on: November 25, 2011, 10:21:48 am »
1. how about a preview of the animation?( not anione has Blender)

2. 2 handed misc items movement

Offline skejwen

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Re: Character Animations
« Reply #208 on: November 25, 2011, 12:25:15 pm »
Its saved as gif you lazy ass... and it doesnt look good imho.
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Offline Haraldx

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Re: Character Animations
« Reply #209 on: November 25, 2011, 02:23:05 pm »
My very first animated kick in Blender. Any suggestions what to animate next?

http://hotfile.com/dl/135888241/a968757/anim.gif.html
In my opinion very good for a first try!
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.