No, it's just geometry, 3 planes intersected that rotate very fast, a texture with transparency, and the shader modified to cast no shadow and to be illuminated at night. It's the same as blood, uses the same attachment layer.
Someone asked about the female animations. I have to convert them one by one and export them, but most of them need to be partially re-done so that they match the female idle position, that means the "idle to action" ,"action to idle" sections.