Even Solar cannot be certain , because many Solar posts contain words like might/i think/should/I believe/could etc. etc. , those words do not express certainty.
If you want to make enemies, try to change something.
For me crit tabels is ok, most snaipers got 'finesse' trait so its mean they have huge chance to shot whit critical but this critical dont mean it's gona be good dmg...
Now the million dollar question is how to balance , not what to balance ?
but i was not talking about the money situation i was talking about PVP chrs...
Dude, its not that hard to reason and understand that if you have stuff in game that cost for example 10 times the amount of some other stuff, it should be better in battles of that game. Before what we had? 1) More expensive stuff was better. 2) Now cheaper is. So personally you, which of these 2 situations do you find more right? Current situation is completely wrong. You want to talk about pvp chars, but actually they almost didint change at all, only the weapon statistics did, which led to current situation.
If expensive weapons equal automatic superiority in pvp, we're going to have less pvp because many players don't want to participate because they can't afford it.
Dont take it so plain. If we compare avenger 10k price + 500 burst price with sniper rifle 5k price with 12 caps shot price, then i would think of situation being balanced if avenger would have 60-65% to win and 35-40% to lose. Now avenger has even bigger chance to lose this is completely wrong :> And talking about economic situation i dont remember any session where players could not afford something :>
It mean that in 8/10 cases you will get crit which cripple/blind/"your weapon was dropped" you. Do you understand it ? Do you understand how stupid it is when you are in small room with Big gunner and cant fight because you dont have weapon ? BG must be superior in small quarters
That just isn't the case.
I don't who is that idiot , but small balance ? SG counters BG and everyone knows that , he obviously don't know shit what is he talking about.It's the rock/paper/scissor triangle , SG mostly beats BG , BG mostly beats Leader Mercs but Leader Mercs counter SG. Even Solar cannot be certain , because many Solar posts contain words like might/i think/should/I believe/could etc. etc. , those words do not express certainty.
Are u trying to tell me that Sg. allways used to be overpowered and Crits were as eazy to make, and without auto aim small guns had huge chances??I havent played for a year and half, but small gunners were never able to kill a bg in pvp only if it was a noob, or if the sniper was very pro and very lucky. It was a waste of time to be SG, and maybe every third faction member leveld one up. Now i see more small gunners in factions i see more snipers and i am happy. Yes maybe there should be a better balance since having auto aim is just amazingly easy and fast. Before u had to hope the bg didnt see you and burst u u had to have crazy Perception and be amazingly fast in the aiming process. so saying that SG mostly beats BG is fuckin howls man...
What isn't what case? It is true that snipers can still manage against bg in close range combat. A minigunner is very likely thrown unconscious with hundred hp wound in his forehead if he tries to rush sniper in close quarters. That's because when going towards sniper, the bg is vulnerable to eyeshots. In close quarters it's a matter of fast clicking when bg and sniper fight. Even if the sniper doesn't fire first but survives the biggunners first burst, he gets to land guaranteed eyeshot on the big gunner because after firing the big gunner is facing the sniper. The direction-dependent eyeshooting is good and bad feature. It encourages good positioning and discourages stupid bumrushing, but encourages retarded turning in the middle of fight. "hoho lookit me, ima turn my back to the enemy so that he can't fire my eyes". In addition when 2 snipers fight, the one who fires first is actually in certain disadvantage because if the enemy sniper isn't facing the one who shoots first, he gets only headshot while the one who shoots last gets eyeshot. However I don't agree with Holo that bg has to be the close quarters fighter. Shotguns, pistols, assault rifles and smgs need to have their role too. If bg runs the damage monopoly in close range, we have lots of interesting weapons without use.