All perks will be reworked upon the wipe. There will be quite big changes.
So that we can expect some no-minder perks to be nerfed?
Right now there is barelly anything without at least one lifegiver, and everyone who can do called shots needs to pickup better criticals.
I'm just wondering if changes will be towards freedom of choice or rather just rebalancing current builds to yield rougly the same value.
So you would need to decide if you want to be crippler, have more chance to cripple but less crit dmg (BG will live longer and have a chance to do dmg/kill before he cripples you)
or crit hitter, way less chance to cripple but you do more dmg when you crit, so if you are lucky, you will kill bg faster then he will kill you. BG's will have more chance he won't get crippled arm so he can fire at you more, and kill you faster than sniper, because sniper could be unlucky.
I'm not sure about Fonline crit tables, but in original crippling was usualy based on luck or endurance rolls.
Creating a perk or trait that would reduce enemy luck and endurance for these rolls while perhaps reducing crit damage modifier or something, would be really nice way to touch things.
Another thing might be to add such weapon perks, which could be even more fun
