I don't want to nerf Criticals themselves. I think the tables are fine as they are now. They hurt, but then getting shot by an Avenger with no Armour on will hurt too.
How they will be toned down is through armour and different perks.
I think we need a new attribute for the armours, reusing something like AC or DR directly isn’t too good. But this attribute would then minus off from the crit chance.
For example a CA, if it had CM (crit minus) of 25, then shooting at the torso with 10 luck, 3* more crits and finesse would be 10+15+10-25 = 10% instead of 35%. (Just random numbers for now, theres no saying CA will be 25.)
You can even have separate helmets, so that aiming to head and eyes can be mitigated by wearing helmets.
In terms of the perks, there should be lots of new ones (Including a lower level of BRD that gives an extra 1, for a total of +5 – a boost to BG)
A quote from the (semi) WIP perks:
Anti Crit
Quick Recovery 3 AG 6 Effects of Knockout/down/lost turn are reduced to 1/3rd 1
Stonewall 6 ST 6 En Roll to ignore knockout, En-5 roll to ignore knockdown 1
Iron Grip 9 ST 6 En Roll to ignore Arm Cripple, En-5 roll to ignore Weapon Drop 1
Man of Steel 12 En 6 + Str 6 Gives -10 on the critical table to hits targetting you 1
I should really put some leg protecting perk in there too.
Or, since you need higher skill to be a sniper, dodging should be better against snipers than against the BG too:
Dodging
HtH Evade 3 Unarmed/Melee 75% Gives 20% AC if only Unarmed or Melee weapons are in either hand 1
HtH Evade+ 6 Unarmed/Melee 150% Gives 40% AC if only Unarmed or Melee weapons are in either hand 1
Dodger 9 AG 8 Gives +20 to AC 1
Dodger+ 12 AG 10 Gives +40 to AC 1
I would really prefer to balance them by adding more depth to the char design system … rather than just altering crit tables or adding a little to the Avenger.