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Author Topic: Critical hits  (Read 25093 times)

Izual

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Re: Critical hits
« Reply #15 on: February 15, 2011, 11:51:30 pm »

Except from repeating exactly what I said and adding I was wrong, what are you doing Lemark? ;) Also, sorry to express my opinion, if Manero has a lot more experience than me in making builds! (He must've started playing in around... 2008, right?).
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"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
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Re: Critical hits
« Reply #16 on: February 15, 2011, 11:56:39 pm »

Except from repeating exactly what I said and adding I was wrong, what are you doing Lemark? ;) Also, sorry to express my opinion, if Manero has a lot more experience than me in making builds! (He must've started playing in around... 2008, right?).

Then is definitely something wrong when you just dont see that there is something bad with crits when you play since 2008, and Manero yes
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Izual

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Re: Critical hits
« Reply #17 on: February 15, 2011, 11:59:06 pm »

Then is definitely something wrong when you just dont see that there is something bad with crit
[...] just wait for one that balances game a bit. [...] I agree though that taking Stonewall should almost prevent you from being knocked down. If you're taking a damn perk, it's not to have 30% less deaths due to knockdowns. I also always hated instant kills.
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"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
- J.E. Sawyer

Reiniat

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Re: Critical hits
« Reply #18 on: February 16, 2011, 12:01:28 am »

before of the last actualization you can run and burst you target or take him to the ground with explosion, before of he makes a critical, but now...
this last actualization is just idiot, aimed shots must take time, and now are like any other atak, and burst dont have this mode, so its not just
but criticals still being right
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Re: Critical hits
« Reply #19 on: February 16, 2011, 12:03:03 am »

Allright
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maszrum

  • Soldiers of Thunderstorm
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Re: Critical hits
« Reply #20 on: February 16, 2011, 12:28:30 am »

unfortunately im not so experienced in pvp and making build as some guys who playing here since 2008. but i think criticals are fine, really. problem is with other class of pvp characters.. for example big guns, avengers definitely dealing to low dmg. im pretty sure, everyone who playing some pvp can agree with that.
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Sarakin

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Re: Critical hits
« Reply #21 on: February 16, 2011, 12:29:51 am »

I dont like the neccessity of taking Stonewall. Without Stonewall, youre pretty screwed on open spaces.
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Bantz

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Re: Critical hits
« Reply #22 on: February 16, 2011, 12:48:12 am »

The builds with stonewall are fine and they can match any sniper 1on1. The problem is that on TC, snipers are more usefull, so their RELATIVE strenght seems bigger.



 

manero

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Re: Critical hits
« Reply #23 on: February 16, 2011, 01:19:13 am »

Heh i dont know what to say... i wish i could play in 2008 with Izual :'( LOL Anyway you know my opinion and i dont think that precious perks slots filled by anti crits perks would be good way to balance situation.
« Last Edit: February 16, 2011, 01:21:24 am by manero »
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_Youkai_

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Re: Critical hits
« Reply #24 on: February 16, 2011, 01:24:04 am »

Quote
Less KOs, less cripple chance, lower multiple damage modificators.
Oh noes! please stop man. You are so accustomed with the past (where BG was the best build by far in pvp) that now, you came here protest about criticals. Realy?
Yeah, nerf critical and also remove finesse together if so. If now it's almost doesn't worth, nerfing critical it will be completely useless.
Stop suggesting things that affects others builds and try suggest something for bgs.
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Re: Critical hits
« Reply #25 on: February 16, 2011, 01:26:49 am »

Oh noes! please stop man. You are so accustomed with the past (where BG was the best build by far in pvp) that now, you came here protest about criticals. Realy?
Yeah, nerf critical and also remove finesse together if so. If now it's almost doesn't worth, nerfing critical it will be completely useless.
Stop suggesting things that affects others builds and try suggest something for bgs.

Old avenger and APs from past ?
« Last Edit: February 16, 2011, 01:28:56 am by Hololasima »
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manero

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Re: Critical hits
« Reply #26 on: February 16, 2011, 01:27:47 am »

Youkai...

http://fodev.net/forum/index.php?topic=13205.0

You even posted in that topic. However that what u wrote was a bunch of nonsenses.

http://fodev.net/forum/index.php?topic=13205.msg109535#msg109535

Go back to the topic.

Its funny, JUST in this seasion i used to play big guns(T. Manero, Manero, Kokoro, Kasumi, The Rogues), small guns bursts(rogue1), small guns snipers(Demon Hunter, not mine but i used to play on that char) and energy weapons snipers(Montana), tanks(Smerfetka), or even gatling and no one care about my opinions(it reminds me Havoc87 hehehe) I deleted more 21st level chars than a lot of 2238 players have only because were not good enough to use Manero nickname. I think i tested every possible build on this server and u still claim that i just want great big guns only because like em the mosts. Its bullshit. Its just the most shitty pvp weapon category in fonline2238 when it comes to TC or Hinkley. But what can i do, maybe start heavy trolling, get around 1000 posts and than my opinion would be important  ;D Like few others...

« Last Edit: February 16, 2011, 01:41:57 am by manero »
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_Youkai_

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Re: Critical hits
« Reply #27 on: February 16, 2011, 01:41:17 am »

So whatthefuck with sniper dude?
Damnit, I choose finesse, 3xmorecrit and bettter only to cripple my enemy. I mean, fuck, this isn't* even a guarantee that all shots will be a critical and come people saying "nerf criticals".... "do less drop weapon".... "do less cripple"... is bullshit.



[edit~]
I have no idea how is instant kill itself by now. But imo "instant kills" and "critical shot" is two things differents.

*i missed
« Last Edit: February 16, 2011, 01:48:27 am by _Youkai_ »
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Bantz

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Re: Critical hits
« Reply #28 on: February 16, 2011, 01:42:23 am »

Its just the most shitty pvp weapon category in fonline2238 when it comes to TC or Hinkley.

I think that is the problem. Hinkley aside, in TC BGs are weaker (not so usefull) then lets say Reno or some other smallscale pvp 1vs1.
So the question is:
Do want to balance them so they would be better in TC, because most of the pvp is TC now? Or should we let them be, knowing that in other pvp they are fine. I say lets wait for domination and see what are the conditions set by it.

Quote
Its funny, i used to play big guns, small guns bursts, small guns snipers and energy weapons snipers, tanks, or even gatling and no one care about my opinions.
Dont worry, we still love ya.

manero

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Re: Critical hits
« Reply #29 on: February 16, 2011, 01:43:18 am »

Youkai, you are just sniper lover not a tester.

Do want to balance them so they would be better in TC, because most of the pvp is TC now? Or should we let them be, knowing that in other pvp they are fine.
 

Bantz, to be honest... there is no other pvp than TC and Hinkley...

About BG, everything i wanted to say i said in my BG topic.
About critical hits, if Solar thinks big guns are cool as fine as they are, i think critical hits should be nerfed. BUT im not sure if more anti crit perks are good way to nerf crit effects. Where put that additional perks? Instead of BRD? Lifegiver?

Boost big guns and dont touch critical hits OR dont touch big guns and nerf critical hits. 2 ways. Simple.
« Last Edit: February 16, 2011, 01:54:32 am by manero »
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