Other > Suggestions

Scavenging instead of crafting.

<< < (4/8) > >>

SantaFaust:
If you don't like crafting DON'T CRAFT. I like crafting. This is one of most interesting thing in 223.

Kharaam:
well right now pretty much items are beong scavenged- junk, electronic parts, wood... there were times when you could get all of that in NCR without leaving.
and now you want to remove mining? so a poor noob couldn't even safely go to his junktown mine and get some metal parts? really for a noob running to the wasteland to find junk can be real pain in the ass.
No more scavenging! We have enough of this! Leave the crafters be.
Like Killgore said about madmax wannabes- you need to know that in games there needs to be balance between playability and athmosphere. You just can not make game fully realistic- nobody would play it then.

SantaFaust:
Mad Max have different "mechanic". He can kill somebody with one shotgun bullet. Try this in FO. You not kill even first level bluesuit. In the world of Mad max there is no Fallout engine. He can kill by other ways then shooting. Try to kill somebody in FO with car.

Eternauta:
Kilgore, and those who said similar stuff: I do get your point (you didn't need to get so mad however), but tell me, do raiders (I mean the basic, weak raiders), wander around with Avengers? No, they don't. Even the Khans use better guns but light armor. Only players are able to become a small gang raping everyone with tier 3 armor and weapons. So I think it doesn't make much sense. It has nothing to do with any of that "Mad Max wannabe" bullshit you made up. I do like Mad Max, but that is not the reason stuff like this is suggested. I wasn't even thinking about Mad Max when I typed that.

Anyway I suppose that this situation will change with Domination Mode and everything Solar explained, which I think sounds very, very cool.

Also:


--- Quote from: SantaFaust on February 08, 2011, 01:46:43 PM ---If you don't like crafting DON'T CRAFT. I like crafting. This is one of most interesting thing in 223.

--- End quote ---

Well if you don't like scavenging, DON'T SCAVENGE. I like scavenging, and think it needs a bit of an overhaul.

And about this:


--- Quote ---Mad Max have different "mechanic". He can kill somebody with one shotgun bullet. Try this in FO. You not kill even first level bluesuit. In the world of Mad max there is no Fallout engine. He can kill by other ways then shooting. Try to kill somebody in FO with car.
--- End quote ---

Well like I already said this has nothing to do with Mad Max... but if the devs simply decided to do so, they could rework weapons to make 10mm Pistol deadly against unarmored enemies. Actually, you can try something similar with a Fallout 2 mod called Weapons Redone.

Also, I know that this is a very minor element of the game, but have you ever went to Broken Hills by car in the original Fallout 2? You should see what happens the first time you get there by car: your poor driving skills make you end up with a ghoul under your Highwayman. Yeah, I bet you think this is stupid, but just like Surf Solar said, crafting makes sense in Fallout world because there were NPC crafters in the original games. We can apply the same logic here.

And remember that Fallout is a game and Mad Max is a movie ;)

Spotty:

--- Quote from: Kilgore on February 08, 2011, 08:49:17 AM ---
However, I agree with one thing: crafting in a magical workbench, where you can transform some rocks into an advanced equipment, is just purely dumb.

--- End quote ---

This basically sums up what I wanted to say. Basic crafting, ie spears, hammers and soon, those are things people can make in a few minutes. that should stay.



--- Quote from: Kilgore on February 08, 2011, 08:49:17 AM ---

Now, the same shit again: ammo should be scarce, weapons should be scarce.


--- End quote ---

With my idea of not crafting bullets, but including new ways to get them, even recycle them with the spent shells, the sucessful player will just get more and more bullets while the not so sucessful player will be trying to scavenge them wherever they can.

With the repair by cannibalizing it should be easier to fix weapons, the basic weapons will still overflow in the game, while the more high tier ones, such as LSW's and Avengers will be in higher demand due to the need of spareparts. Fixing weapons using a wad of air is silly. Spareparts is what makes repair go around. Alternatlively, use metalparts to fix damaged weapons, 1 mp for 5% maybe?


--- Quote from: avv on February 08, 2011, 11:59:52 AM ---I've also thought how come we mine and chop wood like some WoW players instead of scavenging like survivors. Mines are most likely here to stay, but it'd be cool to have at least an option to scavenge. Searching for junk is a good start but it's a bit boring.


--- End quote ---

Scavenging for junk was indeed a nice addition, would love to expand on that.


--- Quote from: avv on February 08, 2011, 11:59:52 AM ---
Besides, guns can be crafted in rather primitive conditions which is proven by inmates making firearms in prisons and illegal pakistani gunsmiths making guns and ammo in mud huts with simple tools.


--- End quote ---

Weapons such as zip guns are made in prisons. Pakistani gunsmiths use discarded AK's to make new ones. You wont see either group making a plasma rifle or a minigun out of forks and mud using simple tools. High tier weapons needs dedicated workshops, such as those available to Enclave, BOS, NCR, VC and Gunrunners. (Raiders? Sierra?) As a member one could use factionpoints (as is WIP?) to purchase more advanced weaponry.

Dont want to see farming of weapons going away, thats fallouty, but looting 100 LSW's and then fixing them all to pristine state using just air, is bull. Spareparts is needed!


--- Quote from: Solar on February 08, 2011, 01:27:04 PM ---I agree with pretty much everything Kilgore said.

Regarding what I've quoted, workbenches will be capable of crafting only Tier 0+1 items, with more advanced facilities being required for the fancier stuff (Domination, unguarded areas, able to earn access via NPC factions).


--- End quote ---

This is great info, but metal armors for example, which is tier 2, shouldnt require that much skill to make, anybody could make one at home with a bunch of metal plates and a few tools.


--- Quote from: SantaFaust on February 08, 2011, 01:46:43 PM ---If you don't like crafting DON'T CRAFT. I like crafting. This is one of most interesting thing in 223.

--- End quote ---

I don't like crafting, and I don't craft. It is NOT interesting. It is a chore. People make alt's to craft, meaning, they dont really care much for it, so they make alts.



--- Quote from: Kharaam on February 08, 2011, 02:26:58 PM ---well right now pretty much items are beong scavenged- junk, electronic parts, wood... there were times when you could get all of that in NCR without leaving.

--- End quote ---

And Im happy you no longer can get all that in NCR. Everyone had a bot standing next to the junkbarrels, it was ridiculous. Scavenging is the way to go, get out there, start searching the wasteland. Stop sitting inside and have the resources of the wasteland served to you on a gold platter. Work for your resources.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version