Other > Suggestions

Scavenging instead of crafting.

(1/8) > >>

Spotty:
One of the things that have bothered me with FOnline is the mining for ores to craft stuff. It is so very un-fallouty.

Take metal armor for example, it is supposed to be scavenged metalparts (from cars maybe?), not some ore someone went and mined. Instead of hq ore, why not just use metalplates instead (randomly found in encounters with old cars?).

The amount of bullets in FOnline is kind of ridiculous. Mad Max hardly had any bullets at all. But then again, he was not in California.
In Fallout 1, bullets were made in Adytum by the local chemist. He took old shells and filled them with gunpowder. Then Adytum would sell the bullets to HUB and Junktown. Thinking maybe after each fight the victor collects the spent shells so they can be refilled somewhere.
Also in Fallout 1, if you were a member of BOS, when you did a mission for them they would let you take ammo, a weapon or an armor for their quartermaster. This could be expanded upon to include NCR, VC and others.
Only issue I see is lack of bullets for big gunners. They go trough 500-1000 per TC. But they big and tough guys. They can go farm their bullets from BOS and SF patrols.

How many of you made a gun in the original Fallouts? None did. Crafting weapons is not fallouty.
Farming and buying weapons is very fallouty. But I would like to add a twist to the repair system. Farm a few weapons. They will have a high det. percentage. Instead of using repair to fix a weapon using air, why not cannibalize a gun of the same type to fix the gun 20%?

What do you guys think? Im hate mining, its more fun to farm and scavenge.

Biogitanus:
I would like gather , from npcs called miners? (also the scavengers)

Eternauta:
I agree, scavenging should be more useful. I once made a suggestion about scavenging in urban areas -> http://fodev.net/forum/index.php?topic=9317.0

What if ammo was scarce, uncraftable, and obtainable only from NPCs like quartermasters from a faction, or the chemist in Adytum, or something similar, and with a cooldown (just like when you buy holodisks from the Followers)? just imagine factions doing TC with, say, Small Guns and Melee builds. They would shoot and switch to knives, spears, whatever, when they run out of ammo. And only one or two drug based powerbuilds.

However, I don't think the idea of crafting is bad, especially basic crafting. I think it is fallouty if you scavenge certain kinds of items and then create something out of it: ropes, radios, spears... but we would need to make basic crafting more useful for our suvival, even at higher levels and for bigger factions, somehow.

And about this:
--- Quote ---Farming and buying weapons is very fallouty
--- End quote ---
I think it would be cool if NPC run shops never sold high tier items, and if we needed to obtain them from NPC factions. And I disagree with you about farming, because I can't imagine a postnuclear wasteland overcrowded with caravans, wandering scouts, etc. Farming should be limited, maybe with longer cooldowns (I understand there is a cooldown for each kind of encounter, or something like that), and/or more severe consequenses to certain levels of reputation.

EDIT: oh and forgot about this


--- Quote ---Instead of using repair to fix a weapon using air, why not cannibalize a gun of the same type to fix the gun 20%?
--- End quote ---

Yeah it would be interesting.

I think this kind of modifications would have a positive effect as you won't be able to just flash an Avenger and rape a lvl 1 bluesuit with it. Because the weapon would be hard to get, its detererioration would be something to worry about at least a bit more, and the ammo it needs should be saved to be used against a more dangerouns enemy. That would be Fallout, in my humble opinion.

Swinglinered:
Make the professions scavenger buffs- you can repair and modify loot from ruins/etc. based on your prof level and repair/science.

And Luck.

Otherwise I like the direction of this thread.

Boon Lived:

--- Quote ---How many of you made a gun in the original Fallouts? None did. Crafting weapons is not fallouty.
--- End quote ---

How many people made armor in Fallout?
Or drugs?
Nobody did.


This is Fallout, but not as we know it.

Navigation

[0] Message Index

[#] Next page

Go to full version