Other > Suggestions

Scavenging instead of crafting.

<< < (2/8) > >>

Surf:

--- Quote from: Boon Lived on February 08, 2011, 08:19:15 AM ---How many people made armor in Fallout?
Or drugs?
Nobody did.

This is Fallout, but not as we know it.

--- End quote ---

Modoc had a tannery for leather armor crafting. The gunrunners are crafting armors and ammo/guns. There were several doctors over the whole wasteland making drugs. Myron made drugs.

Boon Lived:

--- Quote ---Modoc had a tannery for leather armor crafting. The gunrunners are crafting armors and ammo/guns. There were several doctors over the whole wasteland making drugs. Myron made drugs.
--- End quote ---

I meant players.

Surf:

--- Quote from: Boon Lived on February 08, 2011, 08:28:42 AM ---I meant players.


--- End quote ---

And? Doesn't change the fact that it makes sense in the fallout universe. Not having the fixboy/crafting for the players in the original games is a design decision, not a question of logic or consistency.

Boon Lived:
I'm saying that this is not Fallout.


My opinion, crafting is fine the way it is.

Kilgore:

--- Quote from: Eternauta on February 08, 2011, 05:37:23 AM ---What if ammo was scarce, uncraftable, and obtainable only from NPCs like quartermasters from a faction, or the chemist in Adytum, or something similar, and with a cooldown (just like when you buy holodisks from the Followers)? just imagine factions doing TC with, say, Small Guns and Melee builds. They would shoot and switch to knives, spears, whatever, when they run out of ammo. And only one or two drug based powerbuilds.

--- End quote ---

Oh no, no this shit again :(
Firstly, guns and ammo were so easy to get that assassinations using Avenger and bluesuit were common, as well as minigun carpets in bases/tents. Everyone had a shitload of ammo because if he wanted some, he just went kill some BH / SF caravan and had it. So, people posted on NMA "ammo should be scarce! weapons should be scarce! c'mon, stop that shit!".

So, ammo and minigun farming has ended, complicated crafting system was done, individual players had problems with everything, and factions just grinded/farmed/botted/alted/proxied/fastrelogged their way through it so they used the best stuff available anyway. Gathering cooldowns, crafting cooldowns, oh you know it.

Now, the same shit again: ammo should be scarce, weapons should be scarce.

You people need to understand one thing: UNLESS you leave only spears and rocks in this game, highly organised factions (because there is a difference between LARGE faction and a HIGHLY ORGANISED faction, there are/were plenty of large factions which mean nothing) will always come and kill/protect you with the best stuff available and you will be likely screwed up by your own ideas. I know that you are a great mad max wannabe and want to ride around with a jacket shotgun and pretend to be powerful but well to be honest, that will just won't work.

And yeah, cooldowns for buying sound sooo cool.

However, I agree with one thing: crafting in a magical workbench, where you can transform some rocks into an advanced equipment, is just purely dumb.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version