Other > Suggestions

Scavenging instead of crafting.

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wezu:
Mines can work as they are now, but only in BH and Redding. There where no other mines in fallout.
One should get metal parts and good metal parts from broken cars and recycled guns.
Making ammo hard to get would be the best unarmed/melee boost ever. One would think twice using a minigun loaded with ap ammo against a rat.

But I have no idea how it should work. There are people willing to craft, collect, farm for a day or two just to be kickass PK for 20minutes.
Making ammo hard to get is making it hard to get for lone wolfs and only a bit harder to get for swarm-alt-gangs.

maszrum:

--- Quote --- Scavenging instead of crafting
--- End quote ---
nothing new, in one sentence - that should looks crafting on fallout universe

avv:
I've also thought how come we mine and chop wood like some WoW players instead of scavenging like survivors. Mines are most likely here to stay, but it'd be cool to have at least an option to scavenge. Searching for junk is a good start but it's a bit boring.

What comes to ammo and gun scarcity, it surely aint gonna work because of what Kilgore said. In addition Fallout is a violent world and guns and ammo are plenty around. The war ended 200 years ago and weapons manufacturing facilities must have been set up by various factions. Besides, guns can be crafted in rather primitive conditions which is proven by inmates making firearms in prisons and illegal pakistani gunsmiths making guns and ammo in mud huts with simple tools.

NastyKhan:
I agree with author.

Crafting system is OK, but mining should be replaced be scavenging the right parts, and disassembling loot.

Solar:

--- Quote ---However, I agree with one thing: crafting in a magical workbench, where you can transform some rocks into an advanced equipment, is just purely dumb.
--- End quote ---

I agree with pretty much everything Kilgore said.

Regarding what I've quoted, workbenches will be capable of crafting only Tier 0+1 items, with more advanced facilities being required for the fancier stuff (Domination, unguarded areas, able to earn access via NPC factions).

I expect the limits on where you can craft the good stuff will slow down the flood of top end gear a little too - this is why I've gradually been squeezing the top tier weapons down and boosting the lower grade stuff up.

It should allow tighter controls on the top end stuff (so gangs aren't swimming in loads of the best stuff) but being able to relax how easy it is to craft the worse stuff - without meaning that people with top end gear will stomp all over the people with the lower stuff because the comparitive strength is much closer than it was.

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