Few thoughts about faction bases.
Base typesThat could be nice to have a choice where to set up a new base of any kind (Gas Station, Secret Cave, Bunker etc.) In my opinion it's very easy to do, so why no to implement this? (this is a quiestion to developers, if any would come here)
Indeed. Maybe except bunker, which should remain available via quest.
What other base types would be needed? Dunno, we definetely need something that fits San Francisco, maybe nice spot hidden between ruins? Any ideas?
Base pricesCave has only one small entrance.
Was planned different, back when the maps have been created. Will maybe change again some day in future, don't now.
Plans changed for now I see, so should prices then. Binding price only to containers count is a bit wrong, since for example Depot and Cave both cost 30k, and have totally different containers count.
Resources? Well, I see nothing wrong in having your own fiber-fruit field on your own piece of land.
Base locationsThey are random now and will remain random, as it's not so easy to implement I guess. That's not the point here anyway.
For now we can buy base in Junktown, Klamath, Redding and Necropolis. How about move base "vendor" from in-the-middle-of-nowhere-Klamath to Broken Hills? How about adding such vendor in BH or other, like San Francisco, Gecko or NCR? This could go along with shrinking base appearance area, so after buying base in Redding you won't find it around Vault City anymore etc.
Base visibilityNo. People used to hoard items and I bet my balls they wouldn't like to make their hamster burrows become visible to any griefer or pack of bored assholios wandering around.
Besides there are tents, where you can still keep tons of stuff. If tents become visible too, I sense flood of 10 ST "storage" alts to keep items on them. Who would waste money for bases, mercs to secure them and so on, if he can ask a friend for log into StorageAlt437 for a while?
Bunker baseIt's amazing, outstanding, large-as-hell, well equipped, kick-ass-climate, resources-rich ... most useless base I know. Price isn't a problem here, sooner or later every organised group of players is able to gather 500k caps.
Location - this is main and only reason, why this base isn't popular as I believe it was intended to be. Imagine you can finish this quest and buy a huge bunker in Broken Hills, which is in the middle of the map, close to PvP cities, close to civilisation and fresh noobs down south, close to HQ mines. Did I just hear loud "YAY!"? Besides there are some ghouls in Broken Hills - why not put Wally the Greedy Lord there?
Our small gang bought bunker in this era again, and again I see rarely someone there. Pity, it's an awesome piece of mapper's art.
I'd like to ask "it-is-fine-as-it-is" guys to abstain from posting here. Base feature isn't bad, but I wouldn't call it "good", "fine" or "done" yet. Thank you for cooperation.