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Author Topic: Player-driven faction bases - discussion  (Read 5330 times)

GuitarGuy

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Re: Player-driven faction bases - discussion
« Reply #15 on: February 02, 2011, 07:49:13 pm »

I dream about buying base in San Fran - see that shelters above destroyed walls, mmmm. Even this is only pretty dream, I want that very much :)

PS. If my english burning your eyes - wear protective goggles.

That's all.
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There they come to snuff the rooster, yeahh

Surf

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  • это моё.
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Re: Player-driven faction bases - discussion
« Reply #16 on: February 02, 2011, 07:56:48 pm »

You might need original content, like shopping carts or new shelves... Need a helping hand?

If you have some shopping carts graphics I for sure would find a use for them.
Re: Player-driven faction bases - discussion
« Reply #17 on: February 03, 2011, 08:50:05 pm »

I must agree with the bunker being in the middle of nowhere.

My gang has a bunker and 2 outposts.

Nobody is using the bunker anymore.
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Re: Player-driven faction bases - discussion
« Reply #18 on: February 04, 2011, 09:20:38 am »

Yes, bunker looks the coolest and has the biggest storage space and yes, it's useless due to travelling speed. Just change the location, it shouldn't be that hard, a bunker near Hub/NCR/SF would be awesome. We always had bunkers and nobody used them, it's a shame that such a great feature of the game is not beeing used.
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Those of you who think you know everything are annoying to those of us who do!




« Kill the men, rape the women, eat the children! »  Section 8 official motto
Re: Player-driven faction bases - discussion
« Reply #19 on: February 04, 2011, 05:04:24 pm »

bunker is most unusable bases too much doors to clikc to get around.
can they be blowed away with bombs?
boom boom.

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[18:44] <@Surf_Solar> I have no issues about manlove, I am sorry

Surf

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Re: Player-driven faction bases - discussion
« Reply #20 on: February 04, 2011, 05:15:39 pm »

bunker is most unusable bases too much doors to clikc to get around.
can they be blowed away with bombs?
boom boom.



It's not the games fault if you are too lazy to do some simple clicks.
Re: Player-driven faction bases - discussion
« Reply #21 on: February 04, 2011, 10:34:48 pm »

It's not the games fault if you are too lazy to do some simple clicks.

in TLA doors open when walked close :p.
like in orginal fallout
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[18:44] <@Surf_Solar> I have no issues about manlove, I am sorry

Michaelh139

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Re: Player-driven faction bases - discussion
« Reply #22 on: February 05, 2011, 02:34:22 am »

in TLA doors open when walked close :p.
like in orginal fallout
now that is what i've been dreaming off, who says you gotta stand by door and slowly open it like now instead of barge in during a gunfight or a runaway?  It doesn't help with the combat.
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Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

Ox-Skull

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Re: Player-driven faction bases - discussion
« Reply #23 on: February 05, 2011, 06:53:15 am »

in TLA doors open when walked close :p.
like in orginal fallout

Doors auto open in FO1, They did????

Edit: sorry for troll, i dont do it usually. :P
« Last Edit: February 05, 2011, 07:08:19 am by Ox-Skull »
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TheGreenHand

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Re: Player-driven faction bases - discussion
« Reply #24 on: February 06, 2011, 06:39:56 pm »

Doors didn't auto open in FO 1 or 2. Well, maybe some did, in Vaults with power.  But the bunker is shut down.  You gotta lift those doors open.
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